+
+class WXDLLIMPEXP_CORE wxFontMapper : public wxFontMapperBase
+{
+public:
+ // default ctor
+ wxFontMapper();
+
+ // virtual dtor for a base class
+ virtual ~wxFontMapper();
+
+ // working with the encodings
+ // --------------------------
+
+ // returns the encoding for the given charset (in the form of RFC 2046) or
+ // wxFONTENCODING_SYSTEM if couldn't decode it
+ virtual wxFontEncoding CharsetToEncoding(const wxString& charset,
+ bool interactive = true);
+
+ // find an alternative for the given encoding (which is supposed to not be
+ // available on this system). If successful, return true and fill info
+ // structure with the parameters required to create the font, otherwise
+ // return false
+ virtual bool GetAltForEncoding(wxFontEncoding encoding,
+ wxNativeEncodingInfo *info,
+ const wxString& facename = wxEmptyString,
+ bool interactive = true);
+
+ // version better suitable for 'public' use. Returns wxFontEcoding
+ // that can be used it wxFont ctor
+ bool GetAltForEncoding(wxFontEncoding encoding,
+ wxFontEncoding *alt_encoding,
+ const wxString& facename = wxEmptyString,
+ bool interactive = true);
+
+ // checks whether given encoding is available in given face or not.
+ //
+ // if no facename is given (default), return true if it's available in any
+ // facename at alll.
+ virtual bool IsEncodingAvailable(wxFontEncoding encoding,
+ const wxString& facename = wxEmptyString);
+
+
+ // configure the appearance of the dialogs we may popup
+ // ----------------------------------------------------
+
+ // the parent window for modal dialogs
+ void SetDialogParent(wxWindow *parent) { m_windowParent = parent; }
+
+ // the title for the dialogs (note that default is quite reasonable)
+ void SetDialogTitle(const wxString& title) { m_titleDialog = title; }
+
+ // GUI code needs to know it's a wxFontMapper because there
+ // are additional methods in the subclass.
+ static wxFontMapper *Get();
+
+protected: