// Created: 04.11.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONTMAPPER_H_
#define _WX_FONTMAPPER_H_
-#ifdef __GNUG__
- #pragma interface "fontmap.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/fontutil.h" // for wxNativeEncodingInfo
#endif // wxUSE_GUI
-#if wxUSE_CONFIG
- class WXDLLEXPORT wxConfigBase;
+#if wxUSE_CONFIG && wxUSE_FILECONFIG
+ class WXDLLIMPEXP_BASE wxConfigBase;
#endif // wxUSE_CONFIG
+class WXDLLIMPEXP_BASE wxFontMapper;
+
#if wxUSE_GUI
- class WXDLLEXPORT wxWindow;
+ class WXDLLIMPEXP_CORE wxWindow;
#endif // wxUSE_GUI
-// ----------------------------------------------------------------------------
-// wxFontMapper manages user-definable correspondence between logical font
-// names and the fonts present on the machine.
+// ============================================================================
+// wxFontMapper manages user-definable correspondence between wxWindows font
+// encodings and the fonts present on the machine.
//
-// The default implementations of all functions will ask the user if they are
-// not capable of finding the answer themselves and store the answer in a
-// config file (configurable via SetConfigXXX functions). This behaviour may
-// be disabled by giving the value of FALSE to "interactive" parameter.
-// However, the functions will always consult the config file to allow the
-// user-defined values override the default logic and there is no way to
-// disable this - which shouldn't be ever needed because if "interactive" was
-// never TRUE, the config file is never created anyhow.
+// This is a singleton class, font mapper objects can only be accessed using
+// wxFontMapper::Get().
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxFontMapperBase: this is a non-interactive class which just uses its built
+// in knowledge of the encodings equivalence
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFontMapper
+class WXDLLIMPEXP_BASE wxFontMapperBase
{
public:
+ // constructtor and such
+ // ---------------------
+
// default ctor
- wxFontMapper();
+ wxFontMapperBase();
- // virtual dtor for a base class
- virtual ~wxFontMapper();
+ // virtual dtor for any base class
+ virtual ~wxFontMapperBase();
-#if wxUSE_GUI
- // find an alternative for the given encoding (which is supposed to not be
- // available on this system). If successful, return TRUE and fill info
- // structure with the parameters required to create the font, otherwise
- // return FALSE
- virtual bool GetAltForEncoding(wxFontEncoding encoding,
- wxNativeEncodingInfo *info,
- const wxString& facename = wxEmptyString,
- bool interactive = TRUE);
+ // return instance of the wxFontMapper singleton
+ static wxFontMapper *Get();
- // version better suitable for 'public' use. Returns wxFontEcoding
- // that can be used it wxFont ctor
- bool GetAltForEncoding(wxFontEncoding encoding,
- wxFontEncoding *alt_encoding,
- const wxString& facename = wxEmptyString,
- bool interactive = TRUE);
+ // set the singleton to 'mapper' instance and return previous one
+ static wxFontMapper *Set(wxFontMapper *mapper);
- // checks whether given encoding is available in given face or not.
- // If no facename is given,
- virtual bool IsEncodingAvailable(wxFontEncoding encoding,
- const wxString& facename = wxEmptyString);
-#endif // wxUSE_GUI
+ // translates charset strings to encoding
+ // --------------------------------------
// returns the encoding for the given charset (in the form of RFC 2046) or
// wxFONTENCODING_SYSTEM if couldn't decode it
+ //
+ // interactive parameter is ignored in the base class, we behave as if it
+ // were always false
virtual wxFontEncoding CharsetToEncoding(const wxString& charset,
- bool interactive = TRUE);
+ bool interactive = true);
+
+ // information about supported encodings
+ // -------------------------------------
+
+ // get the number of font encodings we know about
+ static size_t GetSupportedEncodingsCount();
- // encoding names
- // --------------
+ // get the n-th supported encoding
+ static wxFontEncoding GetEncoding(size_t n);
// return internal string identifier for the encoding (see also
// GetEncodingDescription())
// NB: hard-coded now, but might change later (read it from config?)
static wxString GetEncodingDescription(wxFontEncoding encoding);
- // configure the appearance of the dialogs we may popup
- // ----------------------------------------------------
-
-#if wxUSE_GUI
- // the parent window for modal dialogs
- void SetDialogParent(wxWindow *parent) { m_windowParent = parent; }
-
- // the title for the dialogs (note that default is quite reasonable)
- void SetDialogTitle(const wxString& title) { m_titleDialog = title; }
-#endif // wxUSE_GUI
// functions which allow to configure the config object used: by default,
// the global one (from wxConfigBase::Get() will be used) and the default
// GetDefaultConfigPath()
// ----------------------------------------------------------------------
-#if wxUSE_CONFIG
+#if wxUSE_CONFIG && wxUSE_FILECONFIG
// set the config object to use (may be NULL to use default)
void SetConfig(wxConfigBase *config) { m_config = config; }
// return default config path
static const wxChar *GetDefaultConfigPath();
-#endif
+#endif // wxUSE_CONFIG
-protected:
-#if wxUSE_CONFIG
- // get the config object we're using - if it wasn't set explicitly, this
+protected:
+#if wxUSE_CONFIG && wxUSE_FILECONFIG
+ // get the config object we're using -- if it wasn't set explicitly, this
// function will use wxConfig::Get() to get the global one
wxConfigBase *GetConfig();
- // gets the root path for our settings - if itwasn't set explicitly, use
+ // gets the root path for our settings -- if it wasn't set explicitly, use
// GetDefaultConfigPath()
const wxString& GetConfigPath();
-#endif
- // change to the given (relative) path in the config, return TRUE if ok
- // (then GetConfig() will return something !NULL), FALSE if no config
+ // change to the given (relative) path in the config, return true if ok
+ // (then GetConfig() will return something !NULL), false if no config
// object
//
// caller should provide a pointer to the string variable which should be
// restore the config path after use
void RestorePath(const wxString& pathOld);
+ // config object and path (in it) to use
+ wxConfigBase *m_config;
+ bool m_configIsDummy;
+
+ wxString m_configRootPath;
+#endif // wxUSE_CONFIG
+
+ // the real implementation of the base class version of CharsetToEncoding()
+ //
+ // returns wxFONTENCODING_UNKNOWN if encoding is unknown and we shouldn't
+ // ask the user about it, wxFONTENCODING_SYSTEM if it is unknown but we
+ // should/could ask the user
+ int NonInteractiveCharsetToEncoding(const wxString& charset);
+
+private:
+ // the global fontmapper object or NULL
+ static wxFontMapper *sm_instance;
+
+ friend class wxFontMapperPathChanger;
+
+ DECLARE_NO_COPY_CLASS(wxFontMapperBase)
+};
+
+// ----------------------------------------------------------------------------
+// wxFontMapper: interactive extension of wxFontMapperBase
+//
+// The default implementations of all functions will ask the user if they are
+// not capable of finding the answer themselves and store the answer in a
+// config file (configurable via SetConfigXXX functions). This behaviour may
+// be disabled by giving the value of false to "interactive" parameter.
+// However, the functions will always consult the config file to allow the
+// user-defined values override the default logic and there is no way to
+// disable this -- which shouldn't be ever needed because if "interactive" was
+// never true, the config file is never created anyhow.
+// ----------------------------------------------------------------------------
+
#if wxUSE_GUI
+
+class WXDLLIMPEXP_CORE wxFontMapper : public wxFontMapperBase
+{
+public:
+ // default ctor
+ wxFontMapper();
+
+ // virtual dtor for a base class
+ virtual ~wxFontMapper();
+
+ // working with the encodings
+ // --------------------------
+
+ // returns the encoding for the given charset (in the form of RFC 2046) or
+ // wxFONTENCODING_SYSTEM if couldn't decode it
+ virtual wxFontEncoding CharsetToEncoding(const wxString& charset,
+ bool interactive = true);
+
+ // find an alternative for the given encoding (which is supposed to not be
+ // available on this system). If successful, return true and fill info
+ // structure with the parameters required to create the font, otherwise
+ // return false
+ virtual bool GetAltForEncoding(wxFontEncoding encoding,
+ wxNativeEncodingInfo *info,
+ const wxString& facename = wxEmptyString,
+ bool interactive = true);
+
+ // version better suitable for 'public' use. Returns wxFontEcoding
+ // that can be used it wxFont ctor
+ bool GetAltForEncoding(wxFontEncoding encoding,
+ wxFontEncoding *alt_encoding,
+ const wxString& facename = wxEmptyString,
+ bool interactive = true);
+
+ // checks whether given encoding is available in given face or not.
+ // If no facename is given,
+ virtual bool IsEncodingAvailable(wxFontEncoding encoding,
+ const wxString& facename = wxEmptyString);
+
+
+ // configure the appearance of the dialogs we may popup
+ // ----------------------------------------------------
+
+ // the parent window for modal dialogs
+ void SetDialogParent(wxWindow *parent) { m_windowParent = parent; }
+
+ // the title for the dialogs (note that default is quite reasonable)
+ void SetDialogTitle(const wxString& title) { m_titleDialog = title; }
+
+
+protected:
// GetAltForEncoding() helper: tests for the existence of the given
// encoding and saves the result in config if ok - this results in the
// following (desired) behaviour: when an unknown/unavailable encoding is
bool TestAltEncoding(const wxString& configEntry,
wxFontEncoding encReplacement,
wxNativeEncodingInfo *info);
-#endif // wxUSE_GUI
-#if wxUSE_CONFIG
- // config object and path (in it) to use
- wxConfigBase *m_config;
- bool m_configIsDummy;
-#endif
-
- wxString m_configRootPath;
-
-#if wxUSE_GUI
// the title for our dialogs
wxString m_titleDialog;
// the parent window for our dialogs
wxWindow *m_windowParent;
-#endif // wxUSE_GUI
- friend class wxFontMapperPathChanger;
+private:
+ DECLARE_NO_COPY_CLASS(wxFontMapper)
+};
+
+#else // !wxUSE_GUI
+
+class WXDLLIMPEXP_BASE wxFontMapper : public wxFontMapperBase
+{
};
+#endif // wxUSE_GUI/!wxUSE_GUI
+
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
-// the default font mapper for wxWindows programs
-WXDLLEXPORT_DATA(extern wxFontMapper *) wxTheFontMapper;
+// the default font mapper for wxWindows programs do NOT use! This is for
+// backward compatibility, use wxFontMapper::Get() instead
+#define wxTheFontMapper (wxFontMapper::Get())
+
+#else // !wxUSE_FONTMAP
-#endif // wxUSE_FONTMAP
+#if wxUSE_GUI
+ // wxEncodingToCodepage (utils.cpp) needs wxGetNativeFontEncoding
+ #include "wx/fontutil.h"
+#endif
+
+#endif // wxUSE_FONTMAP/!wxUSE_FONTMAP
#endif // _WX_FONTMAPPER_H_
+