#include "wx/string.h"
#include "wx/wave.h"
+#ifdef __WXMAC__
+#include "wx/mac/private.h"
+#endif
+
wxWave::wxWave()
: m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
{
hSnd = (SndListHandle) GetNamedResource('snd ',(const unsigned char *) lpSnd);
- if ((hSnd != NULL) && (SndPlay(m_sndChan, hSnd, async) == noErr))
+ if ((hSnd != NULL) && (SndPlay((SndChannelPtr)m_sndChan, (SndListHandle) hSnd, async) == noErr))
ret = true;
}