return (void *)0;
}
#elif defined(__APPLE__) && defined(__UNIX__)
-char *dlopen(char *path, int mode /* mode is ignored */);
-void *dlsym(void *handle, char *symbol);
+void *dlopen(const char *path, int mode /* mode is ignored */);
+void *dlsym(void *handle, const char *symbol);
int dlclose(void *handle);
-char *dlerror();
+const char *dlerror(void);
# define wxDllOpen(lib) dlopen(lib.fn_str(), 0)
# define wxDllGetSymbol(handle, name) dlsym(handle, name)
# endif // Win32/16
# define wxDllGetSymbol(handle, name) ::GetProcAddress(handle, name)
# define wxDllClose ::FreeLibrary
+#elif defined(__WXMAC__)
+# define wxDllClose(handle) CloseConnection(&handle)
#else
# error "Don't know how to load shared libraries on this platform."
#endif // OS
{
if (info->m_className)
classTable.Put(info->m_className, (wxObject *)info);
- info = info->GetNext();
+ info = (wxClassInfo *)info->GetNext();
}
// Set base pointers for each wxClassInfo
{
#if defined( HAVE_DLOPEN ) && !defined(__EMX__)
// optain handle for main program
- return dlopen(NULL, RTLD_NOW/*RTLD_LAZY*/);
+ return dlopen(NULL, RTLD_NOW/*RTLD_LAZY*/);
#elif defined (HAVE_SHL_LOAD)
// shl_findsymbol with NULL handle looks up in main program
- return 0;
+ return 0;
#else
wxFAIL_MSG( wxT("This method is not implemented under Windows or OS/2"));
return 0;
Ptr myMainAddr ;
Str255 myErrName ;
- wxMacPathToFSSpec( libname , &myFSSpec ) ;
+ wxMacFilename2FSSpec( libname , &myFSSpec ) ;
if (GetDiskFragment( &myFSSpec , 0 , kCFragGoesToEOF , "\p" , kPrivateCFragCopy , &handle , &myMainAddr ,
myErrName ) != noErr )
{
p2cstr( myErrName ) ;
- wxASSERT_MSG( 1 , (char*)myErrName ) ;
- return NULL ;
+ wxLogSysError( _("Failed to load shared library '%s' Error '%s'") , libname.c_str() , (char*)myErrName ) ;
+ handle = NULL ;
}
#elif defined(__WXPM__) || defined(__EMX__)
char zError[256] = "";
wxDllOpen(zError, libname, handle);
#else // !Mac
- handle = wxDllOpen((char *)libname);
+ handle = wxDllOpen(libname);
#endif // OS
if ( !handle )
wxDllGetSymbol(dllHandle, symbol);
#else
// mb_str() is necessary in Unicode build
- symbol = wxDllGetSymbol(dllHandle, (char *)name.mb_str());
+ symbol = wxDllGetSymbol(dllHandle, name.mb_str());
#endif
if ( !symbol )
if (node != NULL)
return ((wxLibrary *)node->Data());
#else // !OS/2
- if ( (node = m_loaded.Find(name.GetData())) )
+ if ( (node = m_loaded.Find(name.GetData())) != NULL)
return ((wxLibrary *)node->Data());
#endif
// If DLL shares data, this is necessary.