class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxImage;
GWorldPtr wxMacCreateGWorld( int width , int height , int depth ) ;
void wxMacDestroyGWorld( GWorldPtr gw ) ;
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
- wxBitmap(const char **data);
- wxBitmap(char **data);
+ bool CreateFromXpm(const char **bits);
+ wxBitmap(const char **bits);
+ wxBitmap(char **bits);
// Load a file or resource
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_PICT_RESOURCE);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
+
+ // Convert from wxImage:
+ wxBitmap(const wxImage& image, int depth = -1);
+
~wxBitmap();
+
+ wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;