- wxPoint2DInt();
- wxPoint2DInt( wxInt32 x , wxInt32 y ) ;
- wxPoint2DInt( const wxPoint2DInt &pt ) ;
- wxPoint2DInt( const wxPoint &pt ) ;
-
- // two different conversions to integers, floor and rounding
- void GetFloor( wxInt32 *x , wxInt32 *y ) ;
- void GetRounded( wxInt32 *x , wxInt32 *y ) ;
-
- wxDouble GetVectorLength() ;
- wxDouble GetVectorAngle() ;
- void SetVectorLength( wxDouble length ) ;
- void SetVectorAngle( wxDouble degrees ) ;
- void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ;
- // set the vector length to 1.0, preserving the angle
- void Normalize() ;
-
- wxDouble GetDistance( const wxPoint2DInt &pt ) const ;
- wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
- wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
- wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
-
- // the reflection of this point
- wxPoint2DInt operator-() ;
-
- wxPoint2DInt& operator=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator*=(wxDouble n) ;
- wxPoint2DInt& operator*=(wxInt32 n) ;
- wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ;
- wxPoint2DInt& operator/=(wxDouble n) ;
- wxPoint2DInt& operator/=(wxInt32 n) ;
- operator wxPoint() const ;
- bool operator==(const wxPoint2DInt& pt) const ;
- bool operator!=(const wxPoint2DInt& pt) const ;
-
- void WriteTo( wxDataOutputStream &stream ) const ;
- void ReadFrom( wxDataInputStream &stream ) ;
-
- wxInt32 m_x ;
- wxInt32 m_y ;
-} ;
-
-wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
-wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
-wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
-wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ;
-wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ;
-wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ;
-wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ;
-wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
-wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ;
-wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ;
-
-inline wxPoint2DInt::wxPoint2DInt()
-{
- m_x = 0 ;
- m_y = 0 ;
-}
-
-inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
-{
- m_x = x ;
- m_y = y ;
-}
-
-inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
-{
- m_x = pt.m_x ;
- m_y = pt.m_y ;
-}
-
-inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
-{
- m_x = pt.x ;
- m_y = pt.y ;
-}
-
-inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
-{
- *x = (wxInt32) floor( m_x ) ;
- *y = (wxInt32) floor( m_y ) ;
-}
-
-inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
-{
- *x = (wxInt32) floor( m_x + 0.5 ) ;
- *y = (wxInt32) floor( m_y + 0.5) ;
-}
-
-inline wxDouble wxPoint2DInt::GetVectorLength()
-{
- return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
-}
-
-inline void wxPoint2DInt::SetVectorLength( wxDouble length )
-{
- wxDouble before = GetVectorLength() ;
- m_x = (wxInt32)(m_x * length / before) ;
- m_y = (wxInt32)(m_y * length / before) ;
-}
-
-inline void wxPoint2DInt::Normalize()
-{
- SetVectorLength( 1 ) ;
+ inline wxPoint2DInt();
+ inline wxPoint2DInt( wxInt32 x , wxInt32 y );
+ inline wxPoint2DInt( const wxPoint2DInt &pt );
+ inline wxPoint2DInt( const wxPoint &pt );
+
+ // noops for this class, just return the coords
+ inline void GetFloor( wxInt32 *x , wxInt32 *y );
+ inline void GetRounded( wxInt32 *x , wxInt32 *y );
+
+ inline wxDouble GetVectorLength();
+ wxDouble GetVectorAngle();
+ inline void SetVectorLength( wxDouble length );
+ void SetVectorAngle( wxDouble degrees );
+ void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
+ // set the vector length to 1.0, preserving the angle
+ inline void Normalize();
+
+ inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
+ inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
+ inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
+ inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
+
+ // the reflection of this point
+ inline wxPoint2DInt operator-();
+
+ inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator*=(wxDouble n);
+ inline wxPoint2DInt& operator*=(wxInt32 n);
+ inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
+ inline wxPoint2DInt& operator/=(wxDouble n);
+ inline wxPoint2DInt& operator/=(wxInt32 n);
+ inline operator wxPoint() const;
+ inline bool operator==(const wxPoint2DInt& pt) const;
+ inline bool operator!=(const wxPoint2DInt& pt) const;
+
+ void WriteTo( wxDataOutputStream &stream ) const;
+ void ReadFrom( wxDataInputStream &stream );
+
+ wxInt32 m_x;
+ wxInt32 m_y;
+};
+
+wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
+wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
+wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
+wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
+wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
+wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
+wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
+
+inline wxPoint2DInt::wxPoint2DInt()
+{
+ m_x = 0;
+ m_y = 0;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
+{
+ m_x = x;
+ m_y = y;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
+{
+ m_x = pt.m_x;
+ m_y = pt.m_y;
+}
+
+inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
+{
+ m_x = pt.x;
+ m_y = pt.y;
+}
+
+inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
+{
+ if ( x )
+ *x = m_x;
+ if ( y )
+ *y = m_y;
+}
+
+inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
+{
+ GetFloor(x, y);
+}
+
+inline wxDouble wxPoint2DInt::GetVectorLength()
+{
+ // cast needed MIPSpro compiler under SGI
+ return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
+}
+
+inline void wxPoint2DInt::SetVectorLength( wxDouble length )
+{
+ wxDouble before = GetVectorLength();
+ m_x = (wxInt32)(m_x * length / before);
+ m_y = (wxInt32)(m_y * length / before);
+}
+
+inline void wxPoint2DInt::Normalize()
+{
+ SetVectorLength( 1 );