-
/////////////////////////////////////////////////////////////////////////////
-// Name: test.cpp
-// Purpose: wxHtml testing example
+// Name: help.cpp
+// Purpose: wxHtml sample: help test
+// Author: ?
+// Modified by:
+// Created: ?
+// RCS-ID: $Id$
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "help.cpp"
- #pragma interface "help.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
-#include <wx/wxprec.h>
+#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
+#endif
+
+#include "wx/image.h"
+#include "wx/html/helpfrm.h"
+#include "wx/html/helpctrl.h"
+#include "wx/filesys.h"
+#include "wx/fs_zip.h"
+
+#ifndef __WXMSW__
+ #include "../../sample.xpm"
#endif
-#include <wx/image.h>
-#include <wx/wxhtml.h>
-#include <wx/filesys.h>
-#include <wx/fs_zip.h>
// ----------------------------------------------------------------------------
// private classes
// Define a new application type, each program should derive a class from wxApp
- class MyApp : public wxApp
- {
- public:
+class MyApp : public wxApp
+{
+public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
- virtual bool OnInit();
- };
+ virtual bool OnInit();
+};
// Define a new frame type: this is going to be our main frame
- class MyFrame : public wxFrame
- {
- public:
+class MyFrame : public wxFrame
+{
+public:
// ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
- void OnQuit(wxCommandEvent& event);
- void OnHelp(wxCommandEvent& event);
- void OnClose(wxCloseEvent& event);
- private:
- wxHtmlHelpController help;
-
- // any class wishing to process wxWindows events must use this macro
+ void OnQuit(wxCommandEvent& event);
+ void OnHelp(wxCommandEvent& event);
+ void OnClose(wxCloseEvent& event);
+private:
+ wxHtmlHelpController help;
+
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
- };
+};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
- enum
- {
+enum
+{
// menu items
- Minimal_Quit = 1,
- Minimal_Help
- };
+ Minimal_Quit = 1,
+ Minimal_Help
+};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU(Minimal_Help, MyFrame::OnHelp)
- EVT_CLOSE(MyFrame::OnClose)
- END_EVENT_TABLE()
-
- // Create a new application object: this macro will allow wxWindows to create
- // the application object during program execution (it's better than using a
- // static object for many reasons) and also declares the accessor function
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
- // not wxApp)
- IMPLEMENT_APP(MyApp)
-
- // ============================================================================
- // implementation
- // ============================================================================
-
- // ----------------------------------------------------------------------------
- // the application class
- // ----------------------------------------------------------------------------
- // `Main program' equivalent: the program execution "starts" here
- bool MyApp::OnInit()
- {
- wxInitAllImageHandlers();
-#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
- wxFileSystem::AddHandler(new wxZipFSHandler);
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
+ EVT_MENU(Minimal_Help, MyFrame::OnHelp)
+ EVT_CLOSE(MyFrame::OnClose)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWidgets to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+// `Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+ if ( !wxApp::OnInit() )
+ return false;
+
+ wxInitAllImageHandlers();
+#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
+ wxFileSystem::AddHandler(new wxZipFSHandler);
#endif
- SetVendorName("wxWindows");
- SetAppName("wxHTMLHelp");
+ SetVendorName(wxT("wxWidgets"));
+ SetAppName(wxT("wxHTMLHelp"));
// Create the main application window
- MyFrame *frame = new MyFrame("HTML Help Sample",
- wxPoint(50, 50), wxSize(150, 50));
-
- // Show it and tell the application that it's our main window
- // @@@ what does it do exactly, in fact? is it necessary here?
- frame->Show(TRUE);
- SetTopWindow(frame);
+ MyFrame *frame = new MyFrame(_("HTML Help Sample"),
+ wxDefaultPosition, wxDefaultSize);
+ // Show it
+ frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
- }
+ return true;
+}
// ----------------------------------------------------------------------------
// main frame
// frame constructor
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size), help(wxHF_DEFAULTSTYLE | wxHF_OPENFILES)
- {
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size),
+ help(wxHF_DEFAULT_STYLE | wxHF_OPEN_FILES)
+{
+ SetIcon(wxICON(sample));
+
// create a menu bar
- wxMenu *menuFile = new wxMenu;
+ wxMenu *menuFile = new wxMenu;
- menuFile->Append(Minimal_Help, "&Help");
- menuFile->Append(Minimal_Quit, "E&xit");
+ menuFile->Append(Minimal_Help, _("&Help"));
+ menuFile->Append(Minimal_Quit, _("E&xit"));
// now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menuFile, "&File");
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(menuFile, _("&File"));
// ... and attach this menu bar to the frame
- SetMenuBar(menuBar);
+ SetMenuBar(menuBar);
- help.UseConfig(wxConfig::Get());
- bool ret;
- help.SetTempDir(".");
- ret = help.AddBook("helpfiles/testing.hhp");
- if (! ret)
- wxMessageBox("Failed adding book helpfiles/testing.hhp");
- ret = help.AddBook("helpfiles/another.hhp");
- if (! ret)
- wxMessageBox("Failed adding book helpfiles/another.hhp");
- }
+ help.UseConfig(wxConfig::Get());
+ bool ret;
+ help.SetTempDir(wxT("."));
+ ret = help.AddBook(wxFileName(wxT("helpfiles/testing.hhp"), wxPATH_UNIX));
+ if (! ret)
+ wxMessageBox(wxT("Failed adding book helpfiles/testing.hhp"));
+ ret = help.AddBook(wxFileName(wxT("helpfiles/another.hhp"), wxPATH_UNIX));
+ if (! ret)
+ wxMessageBox(_("Failed adding book helpfiles/another.hhp"));
+}
// event handlers
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
- // TRUE is to force the frame to close
- Close(TRUE);
- }
-
- void MyFrame::OnHelp(wxCommandEvent& WXUNUSED(event))
- {
- help.Display("Main page");
- }
-
- void MyFrame::OnClose(wxCloseEvent& event)
- {
- // Close the help frame; this will cause the config data to
- // get written.
- if ( help.GetFrame() ) // returns NULL if no help frame active
- help.GetFrame()->Close(TRUE);
- // now we can safely delete the config pointer
- event.Skip();
- delete wxConfig::Set(NULL);
- }
-
-
-
-
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // true is to force the frame to close
+ Close(true);
+}
+
+void MyFrame::OnHelp(wxCommandEvent& WXUNUSED(event))
+{
+ help.Display(wxT("Test HELPFILE"));
+}
+
+void MyFrame::OnClose(wxCloseEvent& event)
+{
+ // Close the help frame; this will cause the config data to
+ // get written.
+ if ( help.GetFrame() ) // returns NULL if no help frame active
+ help.GetFrame()->Close(true);
+ // now we can safely delete the config pointer
+ event.Skip();
+ delete wxConfig::Set(NULL);
+}