# Microsoft Developer Studio Project File - Name="tiff" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
+# ADD CPP /nologo /MD /w /W0 /O1 /Ob2 /I "../include" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../include" /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
+# ADD CPP /nologo /MDd /w /W0 /Zi /Od /I "../include" /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# End Source File
# Begin Source File
+SOURCE=.\tif_color.c
+
+!IF "$(CFG)" == "tiff - Win32 Release"
+
+# ADD CPP /I ".."
+# SUBTRACT CPP /YX /Yc /Yu
+
+!ELSEIF "$(CFG)" == "tiff - Win32 Debug"
+
+# SUBTRACT CPP /YX /Yc /Yu
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
SOURCE=.\tif_compress.c
!IF "$(CFG)" == "tiff - Win32 Release"