#include "wx/timer.h"
#include "wx/glcanvas.h"
-#include <GL/gl.h>
-#include <GL/glu.h>
+#ifdef __WXMAC__
+# ifdef __DARWIN__
+# include <OpenGL/gl.h>
+# include <OpenGL/glu.h>
+# else
+# include <gl.h>
+# include <glu.h>
+# endif
+#else
+# include <GL/gl.h>
+# include <GL/glu.h>
+#endif
+
+// disabled because this has apparently changed in OpenGL 1.2, so doesn't link
+// correctly if this is on...
+#ifdef GL_EXT_vertex_array
+#undef GL_EXT_vertex_array
+#endif
#include "isosurf.h"
#endif
}
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
-}
-
-
static GLenum Args(int argc, char **argv)
{
GLint i;
#ifdef __WXMSW__
int *gl_attrib = NULL;
#else
- int gl_attrib[20] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 1,
- GLX_DOUBLEBUFFER, None };
+ int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
+ WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
+ WX_GL_DOUBLEBUFFER,
+# ifdef __WXMAC__
+ GL_NONE };
+# else
+ None };
+# endif
#endif
if(!doubleBuffer)
#endif
doubleBuffer = GL_FALSE;
}
- frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), 0, "TestGLCanvas",
- gl_attrib);
+
+ frame->m_canvas = new TestGLCanvas(frame, -1, wxDefaultPosition, wxDefaultSize,
+ 0, "TestGLCanvas", gl_attrib );
// Show the frame
frame->Show(TRUE);
{
parent->Show(TRUE);
SetCurrent();
+
/* Make sure server supports the vertex array extension */
char* extensions = (char *) glGetString( GL_EXTENSIONS );
if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
if (!GetContext()) return;
#endif
+ SetCurrent();
+
draw1();
SwapBuffers();
}
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
+ // this is also necessary to update the context on some platforms
+ wxGLCanvas::OnSize(event);
+
+ // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
+ int w, h;
+ GetClientSize(&w, &h);
#ifndef __WXMOTIF__
- if (!GetContext()) return;
+ if (GetContext())
#endif
-
+ {
SetCurrent();
- int width, height;
- GetClientSize(& width, & height);
- Reshape(width, height);
+ glViewport(0, 0, (GLint) w, (GLint) h);
+ }
}
void TestGLCanvas::OnChar(wxKeyEvent& event)