void SetDimension( int x, int y, int width, int height );
+ wxSizerItem* GetItem( wxWindow *window, bool recursive = false );
+ wxSizerItem* GetItem( wxSizer *sizer, bool recursive = false );
+ wxSizerItem* GetItem( size_t index );
+
// Manage whether individual scene items are considered
// in the layout calculations or not.
bool Show( wxWindow *window, bool show = true, bool recursive = false );