#define wxBU_TOP 0x0080
#define wxBU_RIGHT 0x0100
#define wxBU_BOTTOM 0x0200
-
+#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
#endif
#if wxUSE_BUTTON
class WXDLLEXPORT wxBitmap;
-WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
#include "wx/msw/button.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/button.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/button.h"
#elif defined(__WXMAC__)
#include "wx/mac/button.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/button.h"
#elif defined(__WXPM__)
#include "wx/os2/button.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/button.h"
#endif
#endif // wxUSE_BUTTON