/////////////////////////////////////////////////////////////////////////////
-// Name: univ/button.cpp
+// Name: src/univ/button.cpp
// Purpose: wxButton
// Author: Vadim Zeitlin
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "univbutton.h"
-#endif
-
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#include "wx/univ/colschem.h"
#include "wx/stockitem.h"
+// ----------------------------------------------------------------------------
+// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
+// click into button press/release actions
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
+{
+public:
+ wxStdButtonInputHandler(wxInputHandler *inphand);
+
+ virtual bool HandleKey(wxInputConsumer *consumer,
+ const wxKeyEvent& event,
+ bool pressed);
+ virtual bool HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+ virtual bool HandleFocus(wxInputConsumer *consumer,
+ const wxFocusEvent& event);
+ virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+ // the window (button) which has capture or NULL and the flag telling if
+ // the mouse is inside the button which captured it or not
+ wxWindow *m_winCapture;
+ bool m_winHasMouse;
+};
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// implementation
// ============================================================================
-IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
-
// ----------------------------------------------------------------------------
// creation
// ----------------------------------------------------------------------------
if (label.empty() && wxIsStockID(id))
label = wxGetStockLabel(id);
- // center label by default
- if ( !(style & wxALIGN_MASK) )
- {
- style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL;
- }
+ long ctrl_style = style & ~wxBU_ALIGN_MASK;
+ ctrl_style = ctrl_style & ~wxALIGN_MASK;
+
+ if((style & wxBU_RIGHT) == wxBU_RIGHT)
+ ctrl_style |= wxALIGN_RIGHT;
+ else if((style & wxBU_LEFT) == wxBU_LEFT)
+ ctrl_style |= wxALIGN_LEFT;
+ else
+ ctrl_style |= wxALIGN_CENTRE_HORIZONTAL;
- if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
+ if((style & wxBU_TOP) == wxBU_TOP)
+ ctrl_style |= wxALIGN_TOP;
+ else if((style & wxBU_BOTTOM) == wxBU_BOTTOM)
+ ctrl_style |= wxALIGN_BOTTOM;
+ else
+ ctrl_style |= wxALIGN_CENTRE_VERTICAL;
+
+ if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) )
return false;
SetLabel(label);
- SetImageLabel(bitmap);
- // SetBestSize(size); -- called by SetImageLabel()
+
+ if (bitmap.IsOk())
+ SetBitmap(bitmap); // SetInitialSize called by SetBitmap()
+ else
+ SetInitialSize(size);
CreateInputHandler(wxINP_HANDLER_BUTTON);
wxCoord width, height;
dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
- if ( m_bitmap.Ok() )
+ if ( m_bitmap.IsOk() )
{
// allocate extra space for the bitmap
wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
width += m_bitmap.GetWidth() + 2*m_marginBmpX;
}
- // The default size should not be adjusted, so the code is moved into the
+ // The default size should not be adjusted, so the code is moved into the
// renderer. This is conceptual wrong but currently the only solution.
// (Otto Wyss, Patch 664399)
renderer->DrawButtonBorder();
}
- renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
+ renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
}
bool wxButton::DoDrawBackground(wxDC& dc)
wxSize size = GetSize();
rect.width = size.x;
rect.height = size.y;
-
- if ( GetBackgroundBitmap().Ok() )
+
+ if ( GetBackgroundBitmap().IsOk() )
{
// get the bitmap and the flags
int alignment;
return true;
}
+/* static */
+wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
+{
+ static wxStdButtonInputHandler s_handlerBtn(handlerDef);
+
+ return &s_handlerBtn;
+}
+
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
-void wxButton::SetImageLabel(const wxBitmap& bitmap)
+void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
{
- m_bitmap = bitmap;
+ // we support only one bitmap right now, although this wouldn't be
+ // difficult to change
+ if ( which == State_Normal )
+ m_bitmap = bitmap;
- SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
+ SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
}
-void wxButton::SetImageMargins(wxCoord x, wxCoord y)
+void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
{
m_marginBmpX = x + 2;
m_marginBmpY = y + 2;
-
- SetBestSize(wxDefaultSize);
+
+ SetInitialSize(wxDefaultSize);
}
-void wxButton::SetDefault()
+wxWindow *wxButton::SetDefault()
{
m_isDefault = true;
+
+ return wxButtonBase::SetDefault();
}
// ============================================================================