+ // Returns y-coordinates that contraint the cell, i.e. left is highest
+ // and right lowest coordinate such that the cell lays between then.
+ // Note: this method does not return meaningful values if you haven't
+ // called Layout() before!
+ virtual void GetHorizontalConstraints(int *left, int *right) const;
+
+ // Returns true for simple == terminal cells, i.e. not composite ones.
+ // This if for internal usage only and may disappear in future versions!
+ virtual bool IsTerminalCell() const { return TRUE; }
+
+ // Find the terminal cell inside this cell at the given position (relative
+ // to this cell)
+ //
+ // Returns NULL if not found
+ virtual wxHtmlCell *FindCellByPos(wxCoord x, wxCoord y) const;