if (!m_bitmap.Ok())
return;
- wxMemoryDC tempDC;
- tempDC.SelectObject(m_bitmap);
- double x, y;
+ int x, y;
x = WXROUND(m_xpos - m_bitmap.GetWidth() / 2.0);
y = WXROUND(m_ypos - m_bitmap.GetHeight() / 2.0);
- dc.Blit((long) x, (long) y, m_bitmap.GetWidth(), m_bitmap.GetHeight(), &tempDC, 0, 0);
+ dc.DrawBitmap(m_bitmap, x, y, true);
}
-void wxBitmapShape::SetSize(double w, double h, bool recursive)
+void wxBitmapShape::SetSize(double w, double h, bool WXUNUSED(recursive))
{
if (m_bitmap.Ok())
{
// Can't really save the bitmap; so instantiate the bitmap
// at a higher level in the application, from a symbol library.
wxRectangleShape::WriteAttributes(clause);
- clause->AddAttributeValueString("filename", m_filename);
+ clause->AddAttributeValueString(_T("filename"), m_filename);
}
void wxBitmapShape::ReadAttributes(wxExpr *clause)
{
wxRectangleShape::ReadAttributes(clause);
- clause->GetAttributeValue("filename", m_filename);
+ clause->GetAttributeValue(_T("filename"), m_filename);
}
#endif