// Name: property.h
// Purpose: interface of wxPGProperty
// Author: wxWidgets team
-// RCS-ID: $Id:
+// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
- Does not automatically redraw the control, so you may need to call
Refresh() when calling this function after control has been shown for
the first time.
+ - This functions deselects selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
wxPGProperty* Append( wxPGProperty* property );
/**
In order to add new items into a property with private children (for
- instance, wxFlagsProperty), you need to call this method. After
- populating has been finished, you need to call EndAddChildren().
+ instance, wxFlagsProperty), you need to call this method.
+ After populating has been finished, you need to call EndAddChildren().
@see EndAddChildren()
*/
/**
Deletes all properties.
+
+ @remarks This functions deselects selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
virtual void Clear() = 0;
/**
- Deselect current selection, if any.
+ Clears current selection, if any.
+
+ @param validation
+ If set to @false, deselecting the property will always work,
+ even if its editor had invalid value in it.
- @return Returns @true if success (ie. validator did not intercept).
+ @return Returns @true if successful or if there was no selection. May
+ fail if validation was enabled and active editor had invalid
+ value.
*/
- bool ClearSelection();
+ bool ClearSelection( bool validation = false);
/**
Resets modified status of all properties.
Collapses given category or property with children.
@return Returns @true if actually collapsed.
+
+ @remarks This function may deselect selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
bool Collapse( wxPGPropArg id );
/**
Collapses all items that can be collapsed.
- @return Returns @false if failed (may fail if value in active
- editor cannot be validated).
+ @remarks This functions clears selection. Validation failure option
+ wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
+ is cleared even if editor had invalid value.
*/
bool CollapseAll();
*/
bool ChangePropertyValue( wxPGPropArg id, wxVariant newValue );
- /**
- Resets value of a property to its default.
- */
- bool ClearPropertyValue( wxPGPropArg id );
-
/**
Deletes a property.
+
+ @remarks This functions deselects selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
void DeleteProperty( wxPGPropArg id );
bool DisableProperty( wxPGPropArg id );
/**
- Returns true if all property grid data changes have been committed. Usually
- only returns false if value in active editor has been invalidated by a
+ Returns @true if all property grid data changes have been committed. Usually
+ only returns @false if value in active editor has been invalidated by a
wxValidator.
*/
bool EditorValidate();
@param id
Name or pointer to a property.
-
@param enable
If @false, property is disabled instead.
*/
Expands given category or property with children.
@return Returns @true if actually expanded.
+
+ @remarks This function may deselect selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
*/
bool Expand( wxPGPropArg id );
/**
Expands all items that can be expanded.
- */
- bool ExpandAll( bool expand = true );
- /**
- Returns list of expanded properties.
+ @remarks This functions clears selection. Validation failure option
+ wxPG_VFB_STAY_IN_PROPERTY is not respected, ie. selection
+ is cleared even if editor had invalid value.
*/
- wxArrayPGProperty GetExpandedProperties() const;
+ bool ExpandAll( bool expand = true );
/**
Returns id of first child of given property.
wxPGProperty* GetFirstChild( wxPGPropArg id );
//@{
- /** Returns iterator class instance.
+ /**
+ Returns iterator class instance.
@param flags
See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
iteration over everything except private child properties.
-
@param firstProp
- Property to start iteration from. If NULL, then first child of root
+ Property to start iteration from. If @NULL, then first child of root
is used.
+ @beginWxPythonOnly
+ <b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
+ instead of * operator, use GetProperty() method.
+ @endWxPythonOnly
+ */
+ wxPropertyGridIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
+ wxPGProperty* firstProp = NULL );
+ wxPropertyGridConstIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
+ wxPGProperty* firstProp = NULL ) const;
+ //@}
+
+ //@{
+ /**
+ Returns iterator class instance.
+
+ @param flags
+ See @ref propgrid_iterator_flags. Value wxPG_ITERATE_DEFAULT causes
+ iteration over everything except private child properties.
@param startPos
Either wxTOP or wxBOTTOM. wxTOP will indicate that iterations start
from the first property from the top, and wxBOTTOM means that the
iteration will instead begin from bottommost valid item.
+ @beginWxPythonOnly
<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and
instead of * operator, use GetProperty() method.
+ @endWxPythonOnly
*/
- wxPropertyGridIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
- wxPGProperty* firstProp = NULL );
- wxPropertyGridConstIterator GetIterator( int flags = wxPG_ITERATE_DEFAULT,
- wxPGProperty* firstProp = NULL ) const;
wxPropertyGridIterator GetIterator( int flags, int startPos );
wxPropertyGridConstIterator GetIterator( int flags, int startPos ) const;
//@}
wxPGProperty* GetFirst( int flags = wxPG_ITERATE_ALL );
/**
- Returns id of property with given name (case-sensitive).
+ Returns pointer to a property with given name (case-sensitive).
+ If there is no property with such name, @NULL pointer is returned.
+
+ @remarks Properties which have non-category, non-root parent
+ can not be accessed globally by their name. Instead, use
+ "<property>.<subproperty>" instead of "<subproperty>".
*/
- wxPGProperty* GetProperty( const wxString& name ) const
- {
- return GetPropertyByName(name);
- }
+ wxPGProperty* GetProperty( const wxString& name ) const;
/**
- Adds to 'targetArr' pointers to properties that have given
- flags 'flags' set. However, if 'inverse' is set to true, then
- only properties without given flags are stored.
+ Adds to 'targetArr' pointers to properties that have given flags 'flags' set.
+ However, if @a 'inverse' is set to @true, then only properties without
+ given flags are stored.
+ @param targetArr
+ @todo docme
@param flags
Property flags to use.
-
+ @param inverse
+ @todo docme
@param iterFlags
Iterator flags to use. Default is everything expect private children.
See @ref propgrid_iterator_flags.
*/
wxVariant GetPropertyAttribute( wxPGPropArg id, const wxString& attrName ) const;
+ /**
+ Returns background colour of first cell of a property.
+ */
+ wxColour GetPropertyBackgroundColour( wxPGPropArg id ) const;
+
/**
Returns pointer of property's nearest parent category. If no category
- found, returns NULL.
+ found, returns @NULL.
*/
wxPropertyCategory* GetPropertyCategory( wxPGPropArg id ) const;
void* GetPropertyClientData( wxPGPropArg id ) const;
/**
- Returns first property which label matches given string. NULL if none
+ Returns first property which label matches given string. @NULL if none
found. Note that this operation is very slow when compared to
GetPropertyByName().
*/
wxPGProperty* GetPropertyByLabel( const wxString& label ) const;
/**
- Returns property with given name. NULL if none found.
+ Returns pointer to a property with given name (case-sensitive).
+ If there is no property with such name, @NULL pointer is returned.
+
+ @remarks Properties which have non-category, non-root parent
+ can not be accessed globally by their name. Instead, use
+ "<property>.<subproperty>" instead of "<subproperty>".
*/
wxPGProperty* GetPropertyByName( const wxString& name ) const;
wxString GetPropertyHelpString( wxPGPropArg id ) const;
/**
- Returns property's custom value image (NULL of none).
+ Returns property's custom value image (@NULL of none).
*/
wxBitmap* GetPropertyImage( wxPGPropArg id ) const;
/** Returns property's name, by which it is globally accessible. */
wxString GetPropertyName( wxPGProperty* property );
+ /**
+ Returns text colour of first cell of a property.
+ */
+ wxColour GetPropertyTextColour( wxPGPropArg id ) const;
+
/**
Returns validator of a property as a reference, which you
can pass to any number of SetPropertyValidator.
Returns a wxVariant list containing wxVariant versions of all
property values. Order is not guaranteed.
+ @param listname
+ @todo docme
+ @param baseparent
+ @todo docme
@param flags
Use wxPG_KEEP_STRUCTURE to retain category structure; each sub
category will be its own wxVariantList of wxVariant.
"@@<propname>@@attr."
*/
wxVariant GetPropertyValues( const wxString& listname = wxEmptyString,
- wxPGProperty* baseparent = NULL, long flags = 0 ) const;
+ wxPGProperty* baseparent = NULL, long flags = 0 ) const;
/** Returns currently selected property. */
wxPGProperty* GetSelection() const;
/**
Hides or reveals a property.
+ @param id
+ @todo docme
@param hide
If @true, hides property, otherwise reveals it.
-
@param flags
By default changes are applied recursively. Set this parameter
wxPG_DONT_RECURSE to prevent this.
*/
static void InitAllTypeHandlers();
- //@{
- /** Inserts property to the property container.
+ /**
+ Inserts property to the property container.
@param priorThis
New property is inserted just prior to this. Available only
in the first variant. There are two versions of this function
to allow this parameter to be either an id or name to
a property.
-
@param newProperty
Pointer to the inserted property. wxPropertyGrid will take
ownership of this object.
- @param parent
- New property is inserted under this category. Available only
- in the second variant. There are two versions of this function
- to allow this parameter to be either an id or name to
- a property.
-
- @param index
- Index under category. Available only in the second variant.
- If index is < 0, property is appended in category.
-
@return Returns newProperty.
@remarks
non-categoric) are active, Insert becomes even more slow. This is
especially true if current mode is non-categoric.
+ - This functions deselects selected property, if any. Validation
+ failure option wxPG_VFB_STAY_IN_PROPERTY is not respected, ie.
+ selection is cleared even if editor had invalid value.
+
Example of use:
@code
wxPGProperty* my_item_id_2 = propertygrid->Insert( my_item_id, new wxStringProperty("My String 2") );
@endcode
-
*/
wxPGProperty* Insert( wxPGPropArg priorThis, wxPGProperty* newProperty );
+
+ /**
+ Inserts property to the property container.
+ See the other overload for more details.
+
+ @param parent
+ New property is inserted under this category. Available only
+ in the second variant. There are two versions of this function
+ to allow this parameter to be either an id or name to
+ a property.
+ @param index
+ Index under category. Available only in the second variant.
+ If index is < 0, property is appended in category.
+ @param newProperty
+ Pointer to the inserted property. wxPropertyGrid will take
+ ownership of this object.
+
+ @return Returns newProperty.
+ */
wxPGProperty* Insert( wxPGPropArg parent, int index, wxPGProperty* newProperty );
- //@}
/** Returns @true if property is a category. */
bool IsPropertyCategory( wxPGPropArg id ) const;
bool IsPropertyEnabled( wxPGPropArg id ) const;
/**
- Returns true if given property is expanded. Naturally, always returns
+ Returns @true if given property is expanded. Naturally, always returns
@false for properties that cannot be expanded.
*/
bool IsPropertyExpanded( wxPGPropArg id ) const;
bool IsPropertyModified( wxPGPropArg id ) const;
/**
- Returns true if property is shown (ie. HideProperty() with @true not
+ Returns @true if property is shown (ie. HideProperty() with @true not
called for it).
*/
bool IsPropertyShown( wxPGPropArg id ) const;
/**
- Returns true if property value is set to unspecified.
+ Returns @true if property value is set to unspecified.
*/
bool IsPropertyValueUnspecified( wxPGPropArg id ) const;
*/
static void RegisterAdditionalEditors();
+ /**
+ Removes and returns a property.
+
+ @param id
+ Pointer or name of a property.
+
+ @remarks Removed property cannot have any children.
+ */
+ wxPGProperty* RemoveProperty( wxPGPropArg id );
+
/**
Replaces property with id with newly created one. For example,
this code replaces existing property named "Flags" with one that
PageState = 0x08,
/** Include splitter position. Stored for each page. */
SplitterPosState = 0x10,
-
- /** Include all supported user editable state information. This is
- usually the default value. */
- AllStates = SelectionState | ExpandedState | ScrollPosState |
- PageState | SplitterPosState
+ /** Include description box size.
+ Only applies to wxPropertyGridManager. */
+ DescBoxState = 0x20,
+
+ /**
+ Include all supported user editable state information.
+ This is usually the default value. */
+ AllStates = SelectionState |
+ ExpandedState |
+ ScrollPosState |
+ PageState |
+ SplitterPosState |
+ DescBoxState
};
/**
static void SetBoolChoices( const wxString& trueChoice,
const wxString& falseChoice );
- /**
- Sets or clears flag(s) of all properties in given array.
-
- @param flags
- Property flags to set or clear.
-
- @param inverse
- Set to true if you want to clear flag instead of setting them.
- */
- void SetPropertiesFlag( const wxArrayPGProperty& srcArr, wxPGProperty::FlagType flags,
- bool inverse = false );
-
/**
Sets an attribute for this property.
- @param name
+ @param id
+ @todo docme
+ @param attrName
Text identifier of attribute. See @ref propgrid_property_attributes.
-
@param value
Value of attribute.
-
@param argFlags
- Optional. Use wxPG_RECURSE to set the attribute to child properties
- recursively.
+ Optional.
+ Use wxPG_RECURSE to set the attribute to child properties recursively.
@remarks Setting attribute's value to Null variant will simply remove it
- from property's set of attributes.
+ from property's set of attributes.
*/
void SetPropertyAttribute( wxPGPropArg id, const wxString& attrName,
wxVariant value, long argFlags = 0 );
*/
void SetPropertyAttributeAll( const wxString& attrName, wxVariant value );
+ /**
+ Sets background colour of a property.
+
+ @param id
+ Property name or pointer.
+
+ @param colour
+ New background colour.
+
+ @param recursively
+ If True, child properties are affected recursively. Property
+ categories are skipped if this flag is used.
+ */
+ void SetPropertyBackgroundColour( wxPGPropArg id,
+ const wxColour& colour,
+ bool recursively = true );
+
/**
Sets text, bitmap, and colours for given column's cell.
*/
void SetPropertyClientData( wxPGPropArg id, void* clientData );
+ /**
+ Resets text and background colours of given property.
+ */
+ void SetPropertyColoursToDefault( wxPGPropArg id );
+
/**
Sets editor for a property.
+ @param id
+ @todo docme
@param editor
For builtin editors, use wxPGEditor_X, where X is builtin editor's
name (TextCtrl, Choice, etc. see wxPGEditor documentation for full
*/
bool SetPropertyMaxLength( wxPGPropArg id, int maxLen );
+
+ /**
+ Sets text colour of a property.
+
+ @param id
+ Property name or pointer.
+
+ @param colour
+ New background colour.
+
+ @param recursively
+ If True, child properties are affected recursively. Property
+ categories are skipped if this flag is used.
+ */
+ void SetPropertyTextColour( wxPGPropArg id,
+ const wxColour& colour,
+ bool recursively = true );
+
/**
Sets validator of a property.
*/
*/
void SetValidationFailureBehavior( int vfbFlags );
+ /**
+ Sorts all properties recursively.
+
+ @param flags
+ This can contain any of the following options:
+ wxPG_SORT_TOP_LEVEL_ONLY: Only sort categories and their
+ immediate children. Sorting done by wxPG_AUTO_SORT option
+ uses this.
+
+ @see SortChildren, wxPropertyGrid::SetSortFunction
+ */
+ void Sort( int flags = 0 );
+
+ /**
+ Sorts children of a property.
+
+ @param id
+ Name or pointer to a property.
+
+ @param flags
+ This can contain any of the following options:
+ wxPG_RECURSE: Sorts recursively.
+
+ @see Sort, wxPropertyGrid::SetSortFunction
+ */
+ void SortChildren( wxPGPropArg id, int flags = 0 );
+
/**
Returns editor pointer of editor with given name;
*/