// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/dc.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/dc.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
[transform concat];
[flipTransform concat];
- NSImage *nsimage = [[NSImage alloc]
- initWithSize:NSMakeSize(bmp.GetWidth(), bmp.GetHeight())];
- [nsimage addRepresentation: const_cast<wxBitmap&>(bmp).GetNSBitmapImageRep()];
+ NSImage *nsimage = [bmp.GetNSImage(useMask) retain];
+
[nsimage drawAtPoint: NSMakePoint(0,0)
fromRect: NSMakeRect(0.0,0.0,bmp.GetWidth(),bmp.GetHeight())
- operation: NSCompositeCopy
+ operation: NSCompositeSourceOver
fraction: 1.0];
[nsimage release];