wxBEGIN_PROPERTIES_TABLE(wxTreeCtrl)
wxEVENT_PROPERTY( TextUpdated , wxEVT_COMMAND_TEXT_UPDATED , wxCommandEvent )
wxEVENT_RANGE_PROPERTY( TreeEvent , wxEVT_COMMAND_TREE_BEGIN_DRAG , wxEVT_COMMAND_TREE_STATE_IMAGE_CLICK , wxTreeEvent )
- wxPROPERTY_FLAGS( WindowStyle , wxTreeCtrlStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
+ wxPROPERTY_FLAGS( WindowStyle , wxTreeCtrlStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
wxEND_PROPERTIES_TABLE()
wxBEGIN_HANDLERS_TABLE(wxTreeCtrl)
#endif
// Create the tree control.
- if ( !MSWCreateControl(WC_TREEVIEW, wstyle) )
+ if ( !MSWCreateControl(WC_TREEVIEW, wstyle, pos, size) )
return false;
#if wxUSE_COMCTL32_SAFELY
}
#endif // 0
- SetSize(pos.x, pos.y, size.x, size.y);
+ wxSetCCUnicodeFormat(GetHwnd());
return true;
}
// accessors
// ----------------------------------------------------------------------------
+/* static */ wxVisualAttributes
+wxTreeCtrl::GetClassDefaultAttributes(wxWindowVariant variant)
+{
+ wxVisualAttributes attrs = GetCompositeControlsDefaultAttributes(variant);
+
+ // common controls have their own default font
+ attrs.font = wxGetCCDefaultFont();
+
+ return attrs;
+}
+
+
// simple wrappers which add error checking in debug mode
bool wxTreeCtrl::DoGetItem(wxTreeViewItem* tvItem) const
size_t wxTreeCtrl::GetChildrenCount(const wxTreeItemId& item,
bool recursively) const
{
- TraverseCounter counter(this, item, recursively);
+ wxCHECK_MSG( item.IsOk(), 0u, wxT("invalid tree item") );
+ TraverseCounter counter(this, item, recursively);
return counter.GetCount() - 1;
}
wxString wxTreeCtrl::GetItemText(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), wxT(""), wxT("invalid tree item") );
+
wxChar buf[512]; // the size is arbitrary...
wxTreeViewItem tvItem(item, TVIF_TEXT);
void wxTreeCtrl::SetItemText(const wxTreeItemId& item, const wxString& text)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
if ( IS_VIRTUAL_ROOT(item) )
return;
HWND hwndEdit = TreeView_GetEditControl(GetHwnd());
if ( hwndEdit )
{
- if ( item == GetSelection() )
+ if ( item == m_idEdited )
{
::SetWindowText(hwndEdit, text);
}
int wxTreeCtrl::GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which) const
{
+ wxCHECK_MSG( item.IsOk(), -1, wxT("invalid tree item") );
+
if ( (HITEM(item) == TVI_ROOT) && (m_windowStyle & wxTR_HIDE_ROOT) )
{
// TODO: Maybe a hidden root can still provide images?
void wxTreeCtrl::SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
if ( IS_VIRTUAL_ROOT(item) )
{
// TODO: Maybe a hidden root can still store images?
wxTreeItemData *wxTreeCtrl::GetItemData(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), NULL, wxT("invalid tree item") );
+
wxTreeViewItem tvItem(item, TVIF_PARAM);
// Hidden root may have data.
void wxTreeCtrl::SetItemData(const wxTreeItemId& item, wxTreeItemData *data)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
if ( IS_VIRTUAL_ROOT(item) )
{
GET_VIRTUAL_ROOT()->SetData(data);
void wxTreeCtrl::SetItemHasChildren(const wxTreeItemId& item, bool has)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
if ( IS_VIRTUAL_ROOT(item) )
return;
void wxTreeCtrl::SetItemBold(const wxTreeItemId& item, bool bold)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
if ( IS_VIRTUAL_ROOT(item) )
return;
wxColour wxTreeCtrl::GetItemTextColour(const wxTreeItemId& item) const
{
- wxMapTreeAttr::const_iterator it = m_attrs.find(item.m_pItem);
+ wxCHECK_MSG( item.IsOk(), wxNullColour, wxT("invalid tree item") );
+ wxMapTreeAttr::const_iterator it = m_attrs.find(item.m_pItem);
return it == m_attrs.end() ? wxNullColour : it->second->GetTextColour();
}
wxColour wxTreeCtrl::GetItemBackgroundColour(const wxTreeItemId& item) const
{
- wxMapTreeAttr::const_iterator it = m_attrs.find(item.m_pItem);
+ wxCHECK_MSG( item.IsOk(), wxNullColour, wxT("invalid tree item") );
+ wxMapTreeAttr::const_iterator it = m_attrs.find(item.m_pItem);
return it == m_attrs.end() ? wxNullColour : it->second->GetBackgroundColour();
}
wxFont wxTreeCtrl::GetItemFont(const wxTreeItemId& item) const
{
- wxMapTreeAttr::const_iterator it = m_attrs.find(item.m_pItem);
+ wxCHECK_MSG( item.IsOk(), wxNullFont, wxT("invalid tree item") );
+ wxMapTreeAttr::const_iterator it = m_attrs.find(item.m_pItem);
return it == m_attrs.end() ? wxNullFont : it->second->GetFont();
}
void wxTreeCtrl::SetItemTextColour(const wxTreeItemId& item,
const wxColour& col)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
wxTreeItemAttr *attr;
wxMapTreeAttr::iterator it = m_attrs.find(item.m_pItem);
if ( it == m_attrs.end() )
void wxTreeCtrl::SetItemBackgroundColour(const wxTreeItemId& item,
const wxColour& col)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
wxTreeItemAttr *attr;
wxMapTreeAttr::iterator it = m_attrs.find(item.m_pItem);
if ( it == m_attrs.end() )
void wxTreeCtrl::SetItemFont(const wxTreeItemId& item, const wxFont& font)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
wxTreeItemAttr *attr;
wxMapTreeAttr::iterator it = m_attrs.find(item.m_pItem);
if ( it == m_attrs.end() )
bool wxTreeCtrl::IsVisible(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), FALSE, wxT("invalid tree item") );
+
if ( item == wxTreeItemId(TVI_ROOT) )
{
// virtual (hidden) root is never visible
bool wxTreeCtrl::ItemHasChildren(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), FALSE, wxT("invalid tree item") );
+
wxTreeViewItem tvItem(item, TVIF_CHILDREN);
DoGetItem(&tvItem);
bool wxTreeCtrl::IsExpanded(const wxTreeItemId& item) const
{
- // probably not a good idea to put it here
- //wxASSERT( ItemHasChildren(item) );
+ wxCHECK_MSG( item.IsOk(), FALSE, wxT("invalid tree item") );
wxTreeViewItem tvItem(item, TVIF_STATE, TVIS_EXPANDED);
DoGetItem(&tvItem);
bool wxTreeCtrl::IsSelected(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), FALSE, wxT("invalid tree item") );
+
wxTreeViewItem tvItem(item, TVIF_STATE, TVIS_SELECTED);
DoGetItem(&tvItem);
bool wxTreeCtrl::IsBold(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), FALSE, wxT("invalid tree item") );
+
wxTreeViewItem tvItem(item, TVIF_STATE, TVIS_BOLD);
DoGetItem(&tvItem);
wxTreeItemId wxTreeCtrl::GetItemParent(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), wxTreeItemId(), wxT("invalid tree item") );
+
HTREEITEM hItem;
if ( IS_VIRTUAL_ROOT(item) )
wxTreeItemId wxTreeCtrl::GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const
{
+ wxCHECK_MSG( item.IsOk(), wxTreeItemId(), wxT("invalid tree item") );
+
// remember the last child returned in 'cookie'
cookie = TreeView_GetChild(GetHwnd(), HITEM(item));
wxTreeItemId wxTreeCtrl::GetFirstChild(const wxTreeItemId& item,
long& cookie) const
{
+ wxCHECK_MSG( item.IsOk(), wxTreeItemId(), wxT("invalid tree item") );
+
cookie = (long)TreeView_GetChild(GetHwnd(), HITEM(item));
return wxTreeItemId((void *)cookie);
wxTreeItemId wxTreeCtrl::GetLastChild(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), wxTreeItemId(), wxT("invalid tree item") );
+
// can this be done more efficiently?
wxTreeItemIdValue cookie;
wxTreeItemId wxTreeCtrl::GetNextSibling(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), wxTreeItemId(), wxT("invalid tree item") );
return wxTreeItemId(TreeView_GetNextSibling(GetHwnd(), HITEM(item)));
}
wxTreeItemId wxTreeCtrl::GetPrevSibling(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), wxTreeItemId(), wxT("invalid tree item") );
return wxTreeItemId(TreeView_GetPrevSibling(GetHwnd(), HITEM(item)));
}
wxTreeItemId wxTreeCtrl::GetNextVisible(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), wxTreeItemId(), wxT("invalid tree item") );
wxASSERT_MSG( IsVisible(item), wxT("The item you call GetNextVisible() for must be visible itself!"));
return wxTreeItemId(TreeView_GetNextVisible(GetHwnd(), HITEM(item)));
wxTreeItemId wxTreeCtrl::GetPrevVisible(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), wxTreeItemId(), wxT("invalid tree item") );
wxASSERT_MSG( IsVisible(item), wxT("The item you call GetPrevVisible() for must be visible itself!"));
return wxTreeItemId(TreeView_GetPrevVisible(GetHwnd(), HITEM(item)));
bool wxTreeCtrl::IsItemChecked(const wxTreeItemId& item) const
{
+ wxCHECK_MSG( item.IsOk(), FALSE, wxT("invalid tree item") );
+
// receive the desired information.
wxTreeViewItem tvItem(item, TVIF_STATE, TVIS_STATEIMAGEMASK);
DoGetItem(&tvItem);
void wxTreeCtrl::SetItemCheck(const wxTreeItemId& item, bool check)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
// receive the desired information.
wxTreeViewItem tvItem(item, TVIF_STATE, TVIS_STATEIMAGEMASK);
m_textCtrl->SetHWND(0);
delete m_textCtrl;
m_textCtrl = NULL;
+
+ m_idEdited.Unset();
}
}
DeleteTextCtrl();
+ m_idEdited = item;
m_textCtrl = (wxTextCtrl *)textControlClass->CreateObject();
HWND hWnd = (HWND) TreeView_EditLabel(GetHwnd(), HITEM(item));
void wxTreeCtrl::SortChildren(const wxTreeItemId& item)
{
+ wxCHECK_RET( item.IsOk(), wxT("invalid tree item") );
+
// rely on the fact that TreeView_SortChildren does the same thing as our
// default behaviour, i.e. sorts items alphabetically and so call it
// directly if we're not in derived class (much more efficient!)
// only do it during dragging, minimize wxWin overhead (this is important for
// WM_MOUSEMOVE as they're a lot of them) by catching Windows messages directly
// instead of passing by wxWin events
-long wxTreeCtrl::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
+WXLRESULT wxTreeCtrl::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
bool processed = false;
- long rc = 0;
+ WXLRESULT rc = 0;
bool isMultiple = (GetWindowStyle() & wxTR_MULTIPLE) != 0;
if ( (nMsg >= WM_MOUSEFIRST) && (nMsg <= WM_MOUSELAST) )
case TVN_DELETEITEM:
{
- // NB: we might process this message using wxWindows event
+ // NB: we might process this message using wxWidgets event
// tables, but due to overhead of wxWin event system we
// prefer to do it here ourself (otherwise deleting a tree
// with many items is just too slow)