+void HeaderCtrlTestCase::Reorder()
+{
+ static const int COL_COUNT = 4;
+
+ int n;
+
+ for ( n = 0; n < COL_COUNT; n++ )
+ m_header->AppendColumn(wxHeaderColumnSimple(wxString::Format("%d", n)));
+
+ wxArrayInt order = m_header->GetColumnsOrder(); // initial order: [0 1 2 3]
+ for ( n = 0; n < COL_COUNT; n++ )
+ CPPUNIT_ASSERT_EQUAL( n, order[n] );
+
+ wxHeaderCtrl::MoveColumnInOrderArray(order, 0, 2);
+ m_header->SetColumnsOrder(order); // change order to [1 2 0 3]
+
+ order = m_header->GetColumnsOrder();
+ CPPUNIT_ASSERT_EQUAL( 1, order[0] );
+ CPPUNIT_ASSERT_EQUAL( 2, order[1] );
+ CPPUNIT_ASSERT_EQUAL( 0, order[2] );
+ CPPUNIT_ASSERT_EQUAL( 3, order[3] );
+
+ order[2] = 3;
+ order[3] = 0;
+ m_header->SetColumnsOrder(order); // and now [1 2 3 0]
+ order = m_header->GetColumnsOrder();
+ CPPUNIT_ASSERT_EQUAL( 1, order[0] );
+ CPPUNIT_ASSERT_EQUAL( 2, order[1] );
+ CPPUNIT_ASSERT_EQUAL( 3, order[2] );
+ CPPUNIT_ASSERT_EQUAL( 0, order[3] );
+
+ wxHeaderCtrl::MoveColumnInOrderArray(order, 1, 3);
+ m_header->SetColumnsOrder(order); // finally [2 3 0 1]
+ order = m_header->GetColumnsOrder();
+ CPPUNIT_ASSERT_EQUAL( 2, order[0] );
+ CPPUNIT_ASSERT_EQUAL( 3, order[1] );
+ CPPUNIT_ASSERT_EQUAL( 0, order[2] );
+ CPPUNIT_ASSERT_EQUAL( 1, order[3] );
+}
+