ColorMap[0].from = sm_stdColours[0]; ColorMap[0].to = COLOR_BTNTEXT; // black (0, 0 0)
ColorMap[1].from = sm_stdColours[1]; ColorMap[1].to = COLOR_BTNSHADOW; // dark grey (128, 128, 128)
ColorMap[2].from = sm_stdColours[2]; ColorMap[2].to = COLOR_BTNFACE; // bright grey (192, 192, 192)
ColorMap[3].from = sm_stdColours[3]; ColorMap[3].to = COLOR_BTNHIGHLIGHT; // white (255, 255, 255)
// ColorMap[4].from = sm_stdColours[4]; ColorMap[4].to = COLOR_HIGHLIGHT; // blue (0, 0, 255)
ColorMap[4].from = sm_stdColours[5]; ColorMap[4].to = COLOR_WINDOW; // magenta (255, 0, 255)
ColorMap[0].from = sm_stdColours[0]; ColorMap[0].to = COLOR_BTNTEXT; // black (0, 0 0)
ColorMap[1].from = sm_stdColours[1]; ColorMap[1].to = COLOR_BTNSHADOW; // dark grey (128, 128, 128)
ColorMap[2].from = sm_stdColours[2]; ColorMap[2].to = COLOR_BTNFACE; // bright grey (192, 192, 192)
ColorMap[3].from = sm_stdColours[3]; ColorMap[3].to = COLOR_BTNHIGHLIGHT; // white (255, 255, 255)
// ColorMap[4].from = sm_stdColours[4]; ColorMap[4].to = COLOR_HIGHLIGHT; // blue (0, 0, 255)
ColorMap[4].from = sm_stdColours[5]; ColorMap[4].to = COLOR_WINDOW; // magenta (255, 0, 255)