wxImage( const wxImage& image );
wxImage( const wxImage* image );
+#if wxUSE_GUI
+ // convertion to/from wxBitmap (deprecated, use wxBitmap's methods instead):
wxImage( const wxBitmap &bitmap );
operator wxBitmap() const { return ConvertToBitmap(); }
wxBitmap ConvertToBitmap() const;
#ifdef __WXGTK__
- wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue );
+ wxBitmap ConvertToMonoBitmap( unsigned char red, unsigned char green, unsigned char blue ) const;
+#endif
#endif
void Create( int width, int height );
// replace one colour with another
void Replace( unsigned char r1, unsigned char g1, unsigned char b1,
unsigned char r2, unsigned char g2, unsigned char b2 );
+
+ // convert to monochrome image (<r,g,b> will be replaced by white, everything else by black)
+ wxImage ConvertToMono( unsigned char r, unsigned char g, unsigned char b ) const;
// these routines are slow but safe
void SetRGB( int x, int y, unsigned char r, unsigned char g, unsigned char b );
extern void WXDLLEXPORT wxInitAllImageHandlers();
+WXDLLEXPORT_DATA(extern wxImage) wxNullImage;
//-----------------------------------------------------------------------------
// wxImage handlers