#pragma interface "colour.h"
#endif
+#include "wx/object.h"
+#include "wx/string.h"
+
// Colour
class WXDLLEXPORT wxColour: public wxObject
{
inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
+/* TODO
WXCOLORREF GetPixel() const { return m_pixel; };
+*/
private:
bool m_isInit;