#endif
#include "wx/gdiobj.h"
+#include "wx/colour.h"
+#include "wx/bitmap.h"
-typedef WXDWORD wxDash ;
+// PORTERS, NB: this typedef is the platform specific type for dashes..
+// change all occurences of XSTUBX in pen.h and pen.cpp to something
+// meaningful for your port (eg. wxMSWDash, wxGTKDash) and change the
+// type from long to whatever your platform requires.
+
+typedef long wxXSTUBXDash;
+
+// wxDash is typedef'd in gdicmn.h and is the type that should be used
+// for all public interfaces. Convert parameters to the wxXSTUBXDash
+// type for use inside the platform specific methods, and cast them
+// back to wxDash again before passing back to the user. -- RL
class WXDLLEXPORT wxPen;
protected:
int m_width;
int m_style;
- int m_join ;
- int m_cap ;
- wxBitmap m_stipple ;
- int m_nbDash ;
- wxDash * m_dash ;
+ int m_join;
+ int m_cap;
+ wxBitmap m_stipple;
+ int m_nbDash;
+ wxXSTUBXDash *m_dash;
wxColour m_colour;
/* TODO: implementation
WXHPEN m_hPen;
public:
wxPen();
wxPen(const wxColour& col, int width, int style);
- wxPen(const wxString& col, int width, int style);
wxPen(const wxBitmap& stipple, int width);
inline wxPen(const wxPen& pen) { Ref(pen); }
- inline wxPen(const wxPen* pen) { if (pen) Ref(*pen); }
~wxPen();
inline wxPen& operator = (const wxPen& pen) { if (*this == pen) return (*this); Ref(pen); return *this; }
// Override in order to recreate the pen
void SetColour(const wxColour& col) ;
- void SetColour(const wxString& col) ;
- void SetColour(const unsigned char r, const unsigned char g, const unsigned char b) ;
+ void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
void SetWidth(int width) ;
void SetStyle(int style) ;
inline int GetStyle() const { return (M_PENDATA ? M_PENDATA->m_style : 0); };
inline int GetJoin() const { return (M_PENDATA ? M_PENDATA->m_join : 0); };
inline int GetCap() const { return (M_PENDATA ? M_PENDATA->m_cap : 0); };
- inline int GetDashes(wxDash **ptr) const {
- *ptr = (M_PENDATA ? M_PENDATA->m_dash : NULL); return (M_PENDATA ? M_PENDATA->m_nbDash : 0);
+ inline int GetDashes(wxDash **ptr) const
+ {
+ *ptr = (M_PENDATA ? (wxDash*)M_PENDATA->m_dash : (wxDash*)NULL);
+ return (M_PENDATA ? M_PENDATA->m_nbDash : 0);
}
- inline wxBitmap *GetStipple() const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : NULL); };
+ inline wxBitmap *GetStipple() const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : (wxBitmap*) NULL); };
// Implementation
// Useful helper: create the brush resource
- void RealizeResource();
+ bool RealizeResource();
// When setting properties, we must make sure we're not changing
// another object