#endif
#include "wx/gdiobj.h"
+#include "wx/colour.h"
+#include "wx/bitmap.h"
-typedef WXDWORD wxDash ;
+typedef long wxDash ;
class WXDLLEXPORT wxPen;
// Implementation
// Useful helper: create the brush resource
- void RealizeResource();
+ bool RealizeResource();
// When setting properties, we must make sure we're not changing
// another object