///////////////////////////////////////////////////////////////////////////////
-// Name: motif/evtloop.cpp
+// Name: src/motif/evtloop.cpp
// Purpose: implements wxEventLoop for Motif
// Author: Mattia Barbon
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "evtloop.h"
-#endif
-
#ifdef __VMS
#define XtParent XTPARENT
#define XtDisplay XTDISPLAY
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
+ #include "wx/event.h"
+ #include "wx/app.h"
+ #include "wx/window.h"
+ #include "wx/module.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
-#include "wx/event.h"
-#include "wx/app.h"
-#include "wx/window.h"
#ifdef __VMS__
-#pragma message disable nosimpint
+ #pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#include <X11/Xlib.h>
#ifdef __VMS__
-#pragma message enable nosimpint
+ #pragma message enable nosimpint
#endif
+#include "wx/unix/private.h"
#include "wx/motif/private.h"
+#ifdef HAVE_SYS_SELECT_H
+# include <sys/select.h>
+#endif
+
static bool CheckForKeyUp(XEvent* event);
static bool CheckForKeyDown(XEvent* event);
static bool CheckForAccelerator(XEvent* event);
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
-
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
+ wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
m_impl->SetKeepGoing( true );
delete m_impl;
m_impl = NULL;
- ms_activeLoop = oldLoop;
-
return exitcode;
}
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
+ while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
+ while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
+ while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
// also wxEventLoop::Exit is implemented that way, so that exiting an
// event loop won't require an event being in the queue
-#include "wx/module.h"
-
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
-static XtInputId inputId;
static int idleFds[2] = { -1, -1 };
class wxIdlePipeModule : public wxModule
DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
};
-IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule);
+IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
static void wxInputCallback( XtPointer, int* fd, XtInputId* )
{
timeout.tv_sec = 0;
timeout.tv_usec = 0;
- FD_ZERO( &in );
- FD_SET( *fd, &in );
+ wxFD_ZERO( &in );
+ wxFD_SET( *fd, &in );
if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
break;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
- FD_ZERO( &in );
- FD_SET( idleFds[0], &in );
+ wxFD_ZERO( &in );
+ wxFD_SET( idleFds[0], &in );
if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
return;
{
if (!wxInitIdleFds())
return false;
-
+
// install input handler for wxWakeUpIdle
- inputId = XtAppAddInput( (XtAppContext) wxTheApp->GetAppContext(),
- idleFds[0],
- (XtPointer)XtInputReadMask,
- wxInputCallback,
- NULL );
+ XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
+ idleFds[0],
+ (XtPointer)XtInputReadMask,
+ wxInputCallback,
+ NULL);
return true;
}
-