class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxWindowList;
+class WXDLLEXPORT wxPoint;
// FIXME should use wxStricmp() instead
#if defined(__GNUWIN32__)
// String functions (deprecated, use wxString)
// ----------------------------------------------------------------------------
-// Useful buffer (FIXME VZ: yeah, that is. To be removed!)
+// Useful buffer (FIXME VZ: To be removed!!!)
WXDLLEXPORT_DATA(extern wxChar*) wxBuffer;
// Make a copy of this string using 'new'
wxProcess *process = (wxProcess *) NULL);
// execute the command capturing its output into an array line by line
-WXDLLEXPORT long wxExecute(const wxString& command, wxArrayString& output);
+WXDLLEXPORT long wxExecute(const wxString& command,
+ wxArrayString& output);
+
+// also capture stderr
+WXDLLEXPORT long wxExecute(const wxString& command,
+ wxArrayString& output,
+ wxArrayString& error);
enum wxSignal
{
// Get free memory in bytes, or -1 if cannot determine amount (e.g. on UNIX)
WXDLLEXPORT long wxGetFreeMemory();
+// should wxApp::OnFatalException() be called?
+WXDLLEXPORT bool wxHandleFatalExceptions(bool doit = TRUE);
+
+// ----------------------------------------------------------------------------
+// Environment variables
+// ----------------------------------------------------------------------------
+
+// returns TRUE if variable exists (value may be NULL if you just want to check
+// for this)
+WXDLLEXPORT bool wxGetEnv(const wxString& var, wxString *value);
+
+// set the env var name to the given value, return TRUE on success
+WXDLLEXPORT bool wxSetEnv(const wxString& var, const wxChar *value);
+
+// remove the env var from environment
+inline bool wxUnsetEnv(const wxString& var) { return wxSetEnv(var, NULL); }
+
// ----------------------------------------------------------------------------
// Network and username functions.
// ----------------------------------------------------------------------------
// Returns menu item id or -1 if none.
WXDLLEXPORT int wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString);
+// Find the wxWindow at the given point. wxGenericFindWindowAtPoint
+// is always present but may be less reliable than a native version.
+WXDLLEXPORT wxWindow* wxGenericFindWindowAtPoint(const wxPoint& pt);
+WXDLLEXPORT wxWindow* wxFindWindowAtPoint(const wxPoint& pt);
+
// ----------------------------------------------------------------------------
// Message/event queue helpers
// ----------------------------------------------------------------------------
private:
wxWindowList *m_winDisabled;
-
-#ifdef __WXMSW__
- wxWindow *m_winTop;
-#endif // MSW
};
// ----------------------------------------------------------------------------
public:
wxBusyCursor(wxCursor* cursor = wxHOURGLASS_CURSOR)
{ wxBeginBusyCursor(cursor); }
- ~wxBusyCursor()
+ ~wxBusyCursor()
{ wxEndBusyCursor(); }
-};
-
-// ----------------------------------------------------------------------------
-// Error message functions used by wxWindows (deprecated, use wxLog)
-// ----------------------------------------------------------------------------
-// Format a message on the standard error (UNIX) or the debugging
-// stream (Windows)
-WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...);
-
-// Non-fatal error (continues)
-WXDLLEXPORT_DATA(extern const wxChar*) wxInternalErrorStr;
-WXDLLEXPORT void wxError(const wxString& msg, const wxString& title = wxInternalErrorStr);
+ // FIXME: These two methods are currently only implemented (and needed?)
+ // in wxGTK. BusyCursor handling should probably be moved to
+ // common code since the wxGTK and wxMSW implementations are very
+ // similar except for wxMSW using HCURSOR directly instead of
+ // wxCursor.. -- RL.
+ static const wxCursor &GetStoredCursor();
+ static const wxCursor GetBusyCursor();
+};
-// Fatal error (exits)
-WXDLLEXPORT_DATA(extern const wxChar*) wxFatalErrorStr;
-WXDLLEXPORT void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr);
// ----------------------------------------------------------------------------
// Reading and writing resources (eg WIN.INI, .Xdefaults)
#endif // wxUSE_GUI
+// ----------------------------------------------------------------------------
+// Error message functions used by wxWindows (deprecated, use wxLog)
+// ----------------------------------------------------------------------------
+
+// Format a message on the standard error (UNIX) or the debugging
+// stream (Windows)
+WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...);
+
+// Non-fatal error (continues)
+WXDLLEXPORT_DATA(extern const wxChar*) wxInternalErrorStr;
+WXDLLEXPORT void wxError(const wxString& msg, const wxString& title = wxInternalErrorStr);
+
+// Fatal error (exits)
+WXDLLEXPORT_DATA(extern const wxChar*) wxFatalErrorStr;
+WXDLLEXPORT void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr);
+
+
#endif
// _WX_UTILSH__