const void *optval, int optlen);
virtual void Detected_Read();
virtual void Detected_Write();
+ void SetInitialSocketBuffers(int recv, int send)
+ {
+ m_initialRecvBufferSize = recv;
+ m_initialSendBufferSize = send;
+ }
+
protected:
void Enable(GSocketEvent event);
void Disable(GSocketEvent event);
int Send_Stream(const char *buffer, int size);
int Send_Dgram(const char *buffer, int size);
bool m_ok;
+ int m_initialRecvBufferSize;
+ int m_initialSendBufferSize;
public:
/* DFE: We can't protect these data member until the GUI code is updated */
/* protected: */