wxPanel::wxPanel()
{
- m_lastFocus = NULL;
+ m_lastFocus = 0;
}
bool wxPanel::Create(wxWindow *parent, wxWindowID id,
long style,
const wxString& name)
{
- m_lastFocus = NULL;
+ m_lastFocus = 0;
bool ret = wxWindow::Create(parent, id, pos, size, style, name);
return;
}
- wxNode *start_node = GetChildren().Find( winFocus );
+ wxWindowList::Node *start_node = GetChildren().Find( winFocus );
if (!start_node)
- start_node = GetChildren().First();
+ start_node = GetChildren().GetFirst();
- wxNode *node = event.GetDirection() ? start_node->Next()
- : start_node->Previous();
+ wxWindowList::Node *node = event.GetDirection() ? start_node->GetNext()
+ : start_node->GetPrevious();
while (node != start_node)
{
if (!node)
{
-#ifndef __WXGTK__
- // FIXME seems to enter in an infinite loop - how is this possible?
- // we arrived at the last/first of our children - but may be this
- // panel is inside another panel, so make focus go to the next/prev
- // control in the parent (if we have one)
- if (GetParent() != NULL)
- {
- wxNavigationKeyEvent new_event;
- new_event.SetDirection( event.GetDirection() );
- new_event.SetWindowChange(FALSE);
- new_event.SetCurrentFocus( this );
-
- if (GetParent()->GetEventHandler()->ProcessEvent(new_event))
- {
- return;
- }
- }
-#endif
-
- node = event.GetDirection() ? GetChildren().First()
- : GetChildren().Last();
+ node = event.GetDirection() ? GetChildren().GetFirst()
+ : GetChildren().GetLast();
continue;
}
- wxWindow *child = (wxWindow *)node->Data();
+ wxWindow *child = node->GetData();
if (child->AcceptsFocus())
{
return;
}
- node = event.GetDirection() ? node->Next() : node->Previous();
+ node = event.GetDirection() ? node->GetNext() : node->GetPrevious();
}
// we cycled through all of our children and none of them wanted to accept
void wxPanel::OnFocus(wxFocusEvent& event)
{
- if ( m_lastFocus )
- m_lastFocus->SetFocus();
+ if (m_lastFocus != 0)
+ {
+ wxWindow* child = FindWindow(m_lastFocus);
+ if (child)
+ child->SetFocus();
+ }
else
event.Skip();
}