msgTitle = wxTheApp->GetAppName();
else
msgTitle = wxString(_("File error"));
-
+
(void)wxMessageBox(_("Sorry, could not open this file."), msgTitle, wxOK | wxICON_EXCLAMATION,
parent);
}
wxDocTemplate *wxDocManager::SelectDocumentType(wxDocTemplate **templates,
- int noTemplates)
+ int noTemplates, bool sort)
{
- wxArrayString strings;
+ wxArrayString strings(sort);
wxDocTemplate **data = new wxDocTemplate *[noTemplates];
int i;
int n = 0;
- for (i = 0; i < noTemplates; i++)
- {
- if (templates[i]->IsVisible())
- {
- strings.Add(templates[i]->m_description);
- data[n] = templates[i];
- n ++;
- }
- }
+ for (i = 0; i < noTemplates; i++)
+ {
+ if (templates[i]->IsVisible())
+ {
+ strings.Add(templates[i]->m_description);
+ if (!sort)
+ {
+ data[n] = templates[i];
+ n ++;
+ }
+ }
+ } // for
+
+ if (sort)
+ {
+ // Yes, this will be slow, but template lists
+ // are typically short.
+ int j;
+ n = strings.Count();
+ for (i = 0; i < n; i++)
+ {
+ for (j = 0; j < noTemplates; j++)
+ {
+ if (strings[i] == templates[j]->m_description)
+ data[i] = templates[j];
+ }
+ }
+ }
wxDocTemplate *theTemplate;
}
wxDocTemplate *wxDocManager::SelectViewType(wxDocTemplate **templates,
- int noTemplates)
+ int noTemplates, bool sort)
{
- wxArrayString strings;
+ wxArrayString strings(sort);
wxDocTemplate **data = new wxDocTemplate *[noTemplates];
int i;
int n = 0;
if ( templ->IsVisible() && !templ->GetViewName().empty() )
{
strings.Add(templ->m_viewTypeName);
- data[n] = templ;
- n ++;
+ if (!sort)
+ {
+ data[n] = templ;
+ n ++;
+ }
}
}
+ if (sort)
+ {
+ // Yes, this will be slow, but template lists
+ // are typically short.
+ int j;
+ n = strings.Count();
+ for (i = 0; i < n; i++)
+ {
+ for (j = 0; j < noTemplates; j++)
+ {
+ if (strings[i] == templates[j]->m_viewTypeName)
+ data[i] = templates[j];
+ }
+ }
+ }
+
wxDocTemplate *theTemplate;
// the same logic as above
void wxFileHistory::AddFileToHistory(const wxString& file)
{
int i;
+
// Check we don't already have this file
for (i = 0; i < m_fileHistoryN; i++)
{
- if (m_fileHistory[i] && wxString(m_fileHistory[i]) == file)
+ if ( m_fileHistory[i] && (file == m_fileHistory[i]) )
+ {
+ // we do have it, move it to the top of the history
+ RemoveFileFromHistory (i);
+ AddFileToHistory (file);
return;
+ }
}
- // Add to the project file history:
- // Move existing files (if any) down so we can insert file at beginning.
-
- // First delete filename that has popped off the end of the array (if any)
- if (m_fileHistoryN == m_fileMaxFiles)
+ // if we already have a full history, delete the one at the end
+ if ( m_fileMaxFiles == m_fileHistoryN )
{
- delete[] m_fileHistory[m_fileMaxFiles-1];
- m_fileHistory[m_fileMaxFiles-1] = (wxChar *) NULL;
+ RemoveFileFromHistory (m_fileHistoryN - 1);
+ AddFileToHistory (file);
+ return;
}
+
+ // Add to the project file history:
+ // Move existing files (if any) down so we can insert file at beginning.
if (m_fileHistoryN < m_fileMaxFiles)
{
wxNode* node = m_fileMenus.First();
}
m_fileHistory[0] = copystring(file);
+ // this is the directory of the last opened file
+ wxString pathCurrent;
+ wxSplitPath( m_fileHistory[0], &pathCurrent, NULL, NULL );
for (i = 0; i < m_fileHistoryN; i++)
- if (m_fileHistory[i])
+ {
+ if ( m_fileHistory[i] )
{
+ // if in same directory just show the filename; otherwise the full
+ // path
+ wxString pathInMenu, path, filename, ext;
+ wxSplitPath( m_fileHistory[i], &path, &filename, &ext );
+ if ( path == pathCurrent )
+ {
+ pathInMenu = filename;
+ if ( !ext.empty() )
+ pathInMenu = pathInMenu + wxFILE_SEP_EXT + ext;
+ }
+ else
+ {
+ // absolute path; could also set relative path
+ pathInMenu = m_fileHistory[i];
+ }
+
wxString buf;
- buf.Printf(s_MRUEntryFormat, i+1, m_fileHistory[i]);
+ buf.Printf(s_MRUEntryFormat, i + 1, pathInMenu.c_str());
wxNode* node = m_fileMenus.First();
while (node)
{
wxMenu* menu = (wxMenu*) node->Data();
- menu->SetLabel(wxID_FILE1+i, buf);
+ menu->SetLabel(wxID_FILE1 + i, buf);
node = node->Next();
}
}
+ }
}
void wxFileHistory::RemoveFileFromHistory(int i)