// AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
// queue. It uses AllocHeader() for each element.
//
// AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
// queue. It uses AllocHeader() for each element.
//
// it returns false.
// -------------------------------------------------------------------------
bool wxSoundStreamWin::AllocHeaders(int mode)
// it returns false.
// -------------------------------------------------------------------------
bool wxSoundStreamWin::AllocHeaders(int mode)