%% Created: 06.08.03
%% RCS-ID: $Id$
%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-%% License: wxWidgets license
+%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxRendererNative}}\label{wxrenderernative}
First, a brief introduction to wxRenderer and why it is needed.
Usually wxWidgets uses the underlying low level GUI system to draw all the
-controls -- this is what we mean when we say that it is a ``native'' framework.
+controls - this is what we mean when we say that it is a ``native'' framework.
However not all controls exist under all (or even any) platforms and in this
case wxWidgets provides a default, generic, implementation of them written in
wxWidgets itself.
combination of the \texttt{wxCONTROL\_XXX} constants below.
\end{itemize}
+Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes if
+it changes them, so it is safe to assume that the same pen, brush and colours
+that were active before the call to this function are still in effect after it.
+
+
\wxheading{Constants}
The following rendering flags are defined:
wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
- wxCONTROL_CHECKABLE = 0x00000080 // (menu) item can be checked
+ wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
+ wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
};
\end{verbatim}
Virtual destructor as for any base class.
+\membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}
+
+\func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
+
+Draw a check box (used by wxDataViewCtrl).
+
+\arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
+\texttt{wxCONTROL\_UNDETERMINED} bit set.
+
+
\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
drop down window. The usual appearance is a downwards pointing arrow.
-\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} bit set.
+\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
+
+
+\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
+
+\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
+
+Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
+transparent background.
+
+\arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
+rectangle of a drop down button which arrow matches the size you need.
+\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
Draw the header control button (used by \helpref{wxListCtrl}{wxlistctrl}).
+\membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
+
+\func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
+
+Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
+
+\arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
+\texttt{wxCONTROL\_ISDEFAULT} bit set.
+
+
\membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
\func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
\func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
Draw a sash. The \arg{orient} parameter defines whether the sash should be
-vertical or horizontal and how should the \arg{position} be interpreted.
+vertical or horizontal and how the \arg{position} should be interpreted.
\membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
renderer (the global renderer must always exist).
Return the previous renderer used with Set() or {\tt NULL} if none.
-