#include "wx/setup.h"
-#if wxUSE_DIALUP_MANAGER
-
#ifdef __GNUG__
- #pragma implementation "dialup.h"
+# pragma implementation "dialup.h"
#endif
+#if wxUSE_DIALUP_MANAGER
+
#ifndef WX_PRECOMP
# include "wx/defs.h"
#endif // !PCH
#include "wx/process.h"
#include "wx/intl.h"
#include "wx/app.h"
+#include "wx/wxchar.h"
#include <stdlib.h>
public:
wxDialUpManagerImpl();
~wxDialUpManagerImpl();
-
+
/** Could the dialup manager be initialized correctly? If this function
returns FALSE, no other functions will work neither, so it's a good idea
to call this function and check its result before calling any other
return m_IsOnline != 0;
}
+ /// do we have a constant net connection? -- GUESS!
+ bool IsAlwaysOnline() const
+ {
+ ((wxDialUpManagerImpl *) this)->HangUp(); // brutal but necessary
+ return IsOnline();
+ }
/// returns TRUE if (async) dialing is in progress
- inline virtual bool IsDialling() const
+ inline virtual bool IsDialing() const
{ return m_DialProcess != NULL; }
// cancel dialing the number initiated with Dial(async = TRUE)
// NB: this won't result in DISCONNECTED event being sent
virtual bool CancelDialing();
+ unsigned int GetISPNames(class wxArrayString &) const
+ { return 0; }
+
// sometimes the built-in logic for determining the online status may fail,
// so, in general, the user should be allowed to override it. This function
// allows to forcefully set the online status - whatever our internal
/// pid of dial process
int m_DialPId;
friend class wxDialProcess;
-
+
/// determine status
void CheckStatus(bool fromAsync = FALSE) const;
m_CanUseIfconfig = -1; // unknown
m_BeaconHost = WXDIALUP_MANAGER_DEFAULT_BEACONHOST;
m_BeaconPort = 80;
+ SetConnectCommand("pon", "poff"); // default values for Debian/GNU linux
+ wxChar * dial = wxGetenv(_T("WXDIALUP_DIALCMD"));
+ wxChar * hup = wxGetenv(_T("WXDIALUP_HUPCMD"));
+ if(dial || hup)
+ SetConnectCommand(dial ? wxString(dial) : m_ConnectCommand,
+ hup ? wxString(hup) : m_HangUpCommand);
}
wxDialUpManagerImpl::~wxDialUpManagerImpl()
{
if(m_IsOnline == 0)
return FALSE;
- if(IsDialling())
+ if(IsDialing())
{
wxLogError(_("Already dialling ISP."));
return FALSE;
bool
wxDialUpManagerImpl::CancelDialing()
{
- if(! IsDialling())
+ if(! IsDialing())
return FALSE;
return kill(m_DialPId, SIGTERM) > 0;
}
if(m_CanUseIfconfig != 0) // unknown or yes
{
wxASSERT(m_IfconfigPath.length());
-
+
wxString tmpfile = wxGetTempFileName("_wxdialuptest");
wxString cmd = "/bin/sh -c \'";
cmd << m_IfconfigPath << " >" << tmpfile << '\'';
/* I tried to add an option to wxExecute() to not close stdout,
so we could let ifconfig write directly to the tmpfile, but
- this does not work. That should be faster, as it doesn´t call
+ this does not work. That should be faster, as it doesn´t call
the shell first. I have no idea why. :-( (KB) */
#if 0
// temporarily redirect stdout/stderr:
// This can be used under Win 9x, too!
struct hostent *hp;
struct sockaddr_in serv_addr;
- int sockfd;
m_IsOnline = 0; // assume false
if((hp = gethostbyname(m_BeaconHost)) == NULL)
serv_addr.sin_family = hp->h_addrtype;
memcpy(&serv_addr.sin_addr,hp->h_addr, hp->h_length);
serv_addr.sin_port = htons(m_BeaconPort);
+
+ // PING method:
+
+ int sockfd;
if( ( sockfd = socket(hp->h_addrtype, SOCK_STREAM, 0)) < 0)
{
// sys_error("cannot create socket for gw");
return;
}
+
+ if(sendto(sockfd, "hello",
+ strlen("hello"), /* flags */ 0,
+ (struct sockaddr *) &serv_addr,
+ sizeof(serv_addr)) == -1)
+ {
+ close(sockfd);
+ return;
+ }
+
+#if 0
if( connect(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
- {
+ {
//sys_error("cannot connect to server");
return;
}
//connected!
+#endif
close(sockfd);
+ m_IsOnline = TRUE;
}