-void wxDialog::OnOK( wxCommandEvent &WXUNUSED(event) )
-{
- if (Validate() && TransferDataFromWindow())
- {
- if (IsModal())
- {
- EndModal(wxID_OK);
- }
- else
- {
- SetReturnCode(wxID_OK);
- this->Show(FALSE);
- }
- }
-}
-
-void wxDialog::OnPaint( wxPaintEvent& WXUNUSED(event) )
-{
- // yes
-}
-
-void wxDialog::OnCloseWindow(wxCloseEvent& event)
-{
- // We'll send a Cancel message by default,
- // which may close the dialog.
- // Check for looping if the Cancel event handler calls Close().
-
- // Note that if a cancel button and handler aren't present in the dialog,
- // nothing will happen when you close the dialog via the window manager, or
- // via Close().
- // We wouldn't want to destroy the dialog by default, since the dialog may have been
- // created on the stack.
- // However, this does mean that calling dialog->Close() won't delete the dialog
- // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
- // sure to destroy the dialog.
- // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
-
- static wxList s_closing;
-
- if (s_closing.Member(this))
- return; // no loops
-
- s_closing.Append(this);
-
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
- s_closing.DeleteObject(this);
-}
-
-bool wxDialog::Destroy()
-{
- if (!wxPendingDelete.Member(this)) wxPendingDelete.Append(this);
-
- return TRUE;
-}
-
-void wxDialog::OnSize( wxSizeEvent &WXUNUSED(event) )
-{
- wxASSERT_MSG( (m_widget != NULL), _T("invalid dialog") );
-
-#if wxUSE_CONSTRAINTS
- if (GetAutoLayout())
- {
- Layout();
- }
- else
-#endif // wxUSE_CONSTRAINTS
- {
- /* no child: go out ! */
- if (!GetChildren().First()) return;
-
- /* do we have exactly one child? */
- wxWindow *child = (wxWindow *) NULL;
- for(wxNode *node = GetChildren().First(); node; node = node->Next())
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (!wxIS_KIND_OF(win,wxFrame) && !wxIS_KIND_OF(win,wxDialog))
- {
- /* it's the second one: do nothing */
- if (child) return;
- child = win;
- }
- }
-
- /* yes: set it's size to fill all the frame */
- int client_x, client_y;
- GetClientSize( &client_x, &client_y );
- child->SetSize( 1, 1, client_x-2, client_y);
- }
-}
-
-void wxDialog::DoSetSize( int x, int y, int width, int height, int sizeFlags )
-{
- wxASSERT_MSG( (m_widget != NULL), _T("invalid dialog") );
- wxASSERT_MSG( (m_wxwindow != NULL), _T("invalid dialog") );
-
- if (m_resizing) return; /* I don't like recursions */
- m_resizing = TRUE;
-
- int old_x = m_x;
- int old_y = m_y;
- int old_width = m_width;
- int old_height = m_height;
-
- if ((sizeFlags & wxSIZE_ALLOW_MINUS_ONE) == 0)
- {
- if (x != -1) m_x = x;
- if (y != -1) m_y = y;
- if (width != -1) m_width = width;
- if (height != -1) m_height = height;
- }
- else
- {
- m_x = x;
- m_y = y;
- m_width = width;
- m_height = height;
- }
-
- if ((sizeFlags & wxSIZE_AUTO_WIDTH) == wxSIZE_AUTO_WIDTH)
- {
- if (width == -1) m_width = 80;
- }
-
- if ((sizeFlags & wxSIZE_AUTO_HEIGHT) == wxSIZE_AUTO_HEIGHT)
- {
- if (height == -1) m_height = 26;
- }
-
- if ((m_minWidth != -1) && (m_width < m_minWidth)) m_width = m_minWidth;
- if ((m_minHeight != -1) && (m_height < m_minHeight)) m_height = m_minHeight;
- if ((m_maxWidth != -1) && (m_width > m_maxWidth)) m_width = m_maxWidth;
- if ((m_maxHeight != -1) && (m_height > m_maxHeight)) m_height = m_maxHeight;
-
- if ((m_x != -1) || (m_y != -1))
- {
- if ((m_x != old_x) || (m_y != old_y))
- {
- /* we set the position here and when showing the dialog
- for the first time in idle time */
- gtk_widget_set_uposition( m_widget, m_x, m_y );
- }
- }
-
- if ((m_width != old_width) || (m_height != old_height))
- {
- /* actual resizing is deferred to GtkOnSize in idle time and
- when showing the dialog */
- m_sizeSet = FALSE;
- }
-
- m_resizing = FALSE;
-}
-
-void wxDialog::GtkOnSize( int WXUNUSED(x), int WXUNUSED(y), int width, int height )