// Width and height. Centre of object is centre of box.
-void wxPolygonShape::GetBoundingBoxMin(float *width, float *height)
+void wxPolygonShape::GetBoundingBoxMin(double *width, double *height)
{
*width = m_boundWidth;
*height = m_boundHeight;
void wxPolygonShape::CalculateBoundingBox()
{
// Calculate bounding box at construction (and presumably resize) time
- float left = 10000;
- float right = -10000;
- float top = 10000;
- float bottom = -10000;
+ double left = 10000;
+ double right = -10000;
+ double top = 10000;
+ double bottom = -10000;
wxNode *node = m_points->First();
while (node)
// box.
void wxPolygonShape::CalculatePolygonCentre()
{
- float left = 10000;
- float right = -10000;
- float top = 10000;
- float bottom = -10000;
+ double left = 10000;
+ double right = -10000;
+ double top = 10000;
+ double bottom = -10000;
wxNode *node = m_points->First();
while (node)
node = node->Next();
}
- float bwidth = right - left;
- float bheight = bottom - top;
-
- float newCentreX = (float)(left + (bwidth/2.0));
- float newCentreY = (float)(top + (bheight/2.0));
+ double bwidth = right - left;
+ double bheight = bottom - top;
+
+ double newCentreX = (double)(left + (bwidth/2.0));
+ double newCentreY = (double)(top + (bheight/2.0));
node = m_points->First();
while (node)
m_ypos += newCentreY;
}
-bool PolylineHitTest(float n, float xvec[], float yvec[],
- float x1, float y1, float x2, float y2)
+bool PolylineHitTest(double n, double xvec[], double yvec[],
+ double x1, double y1, double x2, double y2)
{
bool isAHit = FALSE;
int i;
- float lastx = xvec[0];
- float lasty = yvec[0];
+ double lastx = xvec[0];
+ double lasty = yvec[0];
- float min_ratio = 1.0;
- float line_ratio;
- float other_ratio;
+ double min_ratio = 1.0;
+ double line_ratio;
+ double other_ratio;
// char buf[300];
for (i = 1; i < n; i++)
{
- check_line_intersection(x1, y1, x2, y2, lastx, lasty, xvec[i], yvec[i],
+ oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[i], yvec[i],
&line_ratio, &other_ratio);
if (line_ratio != 1.0)
isAHit = TRUE;
min_ratio = line_ratio;
}
- // Do last (implicit) line if last and first floats are not identical
+ // Do last (implicit) line if last and first doubles are not identical
if (!(xvec[0] == lastx && yvec[0] == lasty))
{
- check_line_intersection(x1, y1, x2, y2, lastx, lasty, xvec[0], yvec[0],
+ oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[0], yvec[0],
&line_ratio, &other_ratio);
if (line_ratio != 1.0)
isAHit = TRUE;
return isAHit;
}
-bool wxPolygonShape::HitTest(float x, float y, int *attachment, float *distance)
+bool wxPolygonShape::HitTest(double x, double y, int *attachment, double *distance)
{
// Imagine four lines radiating from this point. If all of these lines hit the polygon,
// we're inside it, otherwise we're not. Obviously we'd need more radiating lines
// to be sure of correct results for very strange (concave) shapes.
- float endPointsX[4];
- float endPointsY[4];
+ double endPointsX[4];
+ double endPointsY[4];
// North
endPointsX[0] = x;
- endPointsY[0] = (float)(y - 1000.0);
+ endPointsY[0] = (double)(y - 1000.0);
// East
- endPointsX[1] = (float)(x + 1000.0);
+ endPointsX[1] = (double)(x + 1000.0);
endPointsY[1] = y;
// South
endPointsX[2] = x;
- endPointsY[2] = (float)(y + 1000.0);
+ endPointsY[2] = (double)(y + 1000.0);
// West
- endPointsX[3] = (float)(x - 1000.0);
+ endPointsX[3] = (double)(x - 1000.0);
endPointsY[3] = y;
// Store polygon points in an array
int np = m_points->Number();
- float *xpoints = new float[np];
- float *ypoints = new float[np];
+ double *xpoints = new double[np];
+ double *ypoints = new double[np];
wxNode *node = m_points->First();
int i = 0;
while (node)
// If a hit, check the attachment points within the object.
int n = GetNumberOfAttachments();
- float nearest = 999999.0;
+ double nearest = 999999.0;
for (i = 0; i < n; i++)
{
- float xp, yp;
+ double xp, yp;
if (GetAttachmentPosition(i, &xp, &yp))
{
- float l = (float)sqrt(((xp - x) * (xp - x)) +
+ double l = (double)sqrt(((xp - x) * (xp - x)) +
((yp - y) * (yp - y)));
if (l < nearest)
{
// Really need to be able to reset the shape! Otherwise, if the
// points ever go to zero, we've lost it, and can't resize.
-void wxPolygonShape::SetSize(float new_width, float new_height, bool recursive)
+void wxPolygonShape::SetSize(double new_width, double new_height, bool recursive)
{
SetAttachmentSize(new_width, new_height);
// Multiply all points by proportion of new size to old size
- float x_proportion = (float)(fabs(new_width/m_originalWidth));
- float y_proportion = (float)(fabs(new_height/m_originalHeight));
+ double x_proportion = (double)(fabs(new_width/m_originalWidth));
+ double y_proportion = (double)(fabs(new_height/m_originalHeight));
wxNode *node = m_points->First();
wxNode *original_node = m_originalPoints->First();
}
// CalculateBoundingBox();
- m_boundWidth = (float)fabs(new_width);
- m_boundHeight = (float)fabs(new_height);
+ m_boundWidth = (double)fabs(new_width);
+ m_boundHeight = (double)fabs(new_height);
SetDefaultRegionSize();
}
if (!node2) node2 = m_points->First();
wxRealPoint *secondPoint = (wxRealPoint *)node2->Data();
- float x = (float)((secondPoint->x - firstPoint->x)/2.0 + firstPoint->x);
- float y = (float)((secondPoint->y - firstPoint->y)/2.0 + firstPoint->y);
+ double x = (double)((secondPoint->x - firstPoint->x)/2.0 + firstPoint->x);
+ double y = (double)((secondPoint->y - firstPoint->y)/2.0 + firstPoint->y);
wxRealPoint *point = new wxRealPoint(x, y);
if (pos >= (m_points->Number() - 1))
}
// Assume (x1, y1) is centre of box (most generally, line end at box)
-bool wxPolygonShape::GetPerimeterPoint(float x1, float y1,
- float x2, float y2,
- float *x3, float *y3)
+bool wxPolygonShape::GetPerimeterPoint(double x1, double y1,
+ double x2, double y2,
+ double *x3, double *y3)
{
int n = m_points->Number();
// First check for situation where the line is vertical,
// and we would want to connect to a point on that vertical --
- // find_end_for_polyline can't cope with this (the arrow
+ // oglFindEndForPolyline can't cope with this (the arrow
// gets drawn to the wrong place).
if ((!m_attachmentMode) && (x1 == x2))
{
}
}
- float *xpoints = new float[n];
- float *ypoints = new float[n];
+ double *xpoints = new double[n];
+ double *ypoints = new double[n];
wxNode *node = m_points->First();
int i = 0;
node = node->Next();
i ++;
}
-/*
- wxRealPoint *point = (wxRealPoint *)m_points->First()->Data();
- xpoints[i] = point->x + m_xpos;
- ypoints[i] = point->y + m_ypos;
-*/
- find_end_for_polyline(n, xpoints, ypoints,
+ oglFindEndForPolyline(n, xpoints, ypoints,
x1, y1, x2, y2, x3, y3);
- delete xpoints;
- delete ypoints;
+ delete[] xpoints;
+ delete[] ypoints;
return TRUE;
}
for (i = 0; i < n; i++)
{
wxRealPoint* point = (wxRealPoint*) m_points->Nth(i)->Data();
- intPoints[i].x = (int) point->x;
- intPoints[i].y = (int) point->y;
+ intPoints[i].x = WXROUND(point->x);
+ intPoints[i].y = WXROUND(point->y);
}
if (m_shadowMode != SHADOW_NONE)
{
if (m_shadowBrush)
dc.SetBrush(m_shadowBrush);
- dc.SetPen(transparent_pen);
+ dc.SetPen(g_oglTransparentPen);
- dc.DrawPolygon(n, intPoints, m_xpos + m_shadowOffsetX, m_ypos + m_shadowOffsetY);
+ dc.DrawPolygon(n, intPoints, WXROUND(m_xpos + m_shadowOffsetX), WXROUND(m_ypos + m_shadowOffsetY));
}
if (m_pen)
{
if (m_pen->GetWidth() == 0)
- dc.SetPen(transparent_pen);
+ dc.SetPen(g_oglTransparentPen);
else
dc.SetPen(m_pen);
}
if (m_brush)
dc.SetBrush(m_brush);
- dc.DrawPolygon(n, intPoints, m_xpos, m_ypos);
+ dc.DrawPolygon(n, intPoints, WXROUND(m_xpos), WXROUND(m_ypos));
delete[] intPoints;
}
-void wxPolygonShape::OnDrawOutline(wxDC& dc, float x, float y, float w, float h)
+void wxPolygonShape::OnDrawOutline(wxDC& dc, double x, double y, double w, double h)
{
dc.SetBrush(wxTRANSPARENT_BRUSH);
+ // Multiply all points by proportion of new size to old size
+ double x_proportion = (double)(fabs(w/m_originalWidth));
+ double y_proportion = (double)(fabs(h/m_originalHeight));
- int n = m_points->Number();
+ int n = m_originalPoints->Number();
wxPoint *intPoints = new wxPoint[n];
int i;
for (i = 0; i < n; i++)
{
- wxRealPoint* point = (wxRealPoint*) m_points->Nth(i)->Data();
- intPoints[i].x = (int) point->x;
- intPoints[i].y = (int) point->y;
+ wxRealPoint* point = (wxRealPoint*) m_originalPoints->Nth(i)->Data();
+ intPoints[i].x = WXROUND(x_proportion * point->x);
+ intPoints[i].y = WXROUND(y_proportion * point->y);
}
- dc.DrawPolygon(n, intPoints, x, y);
+ dc.DrawPolygon(n, intPoints, WXROUND(x), WXROUND(y));
delete[] intPoints;
}
}
/*
- float maxX, maxY, minX, minY;
+ double maxX, maxY, minX, minY;
GetBoundingBoxMax(&maxX, &maxY);
GetBoundingBoxMin(&minX, &minY);
- float widthMin = (float)(minX + CONTROL_POINT_SIZE + 2);
- float heightMin = (float)(minY + CONTROL_POINT_SIZE + 2);
+ double widthMin = (double)(minX + CONTROL_POINT_SIZE + 2);
+ double heightMin = (double)(minY + CONTROL_POINT_SIZE + 2);
// Offsets from main object
- float top = (float)(- (heightMin / 2.0));
- float bottom = (float)(heightMin / 2.0 + (maxY - minY));
- float left = (float)(- (widthMin / 2.0));
- float right = (float)(widthMin / 2.0 + (maxX - minX));
+ double top = (double)(- (heightMin / 2.0));
+ double bottom = (double)(heightMin / 2.0 + (maxY - minY));
+ double left = (double)(- (widthMin / 2.0));
+ double right = (double)(widthMin / 2.0 + (maxX - minX));
wxControlPoint *control = new wxControlPoint(m_canvas, this, CONTROL_POINT_SIZE, left, top,
CONTROL_POINT_DIAGONAL);
if (m_controlPoints.Number() < 1)
return;
- float maxX, maxY, minX, minY;
+ double maxX, maxY, minX, minY;
GetBoundingBoxMax(&maxX, &maxY);
GetBoundingBoxMin(&minX, &minY);
- float widthMin = (float)(minX + CONTROL_POINT_SIZE + 2);
- float heightMin = (float)(minY + CONTROL_POINT_SIZE + 2);
+ double widthMin = (double)(minX + CONTROL_POINT_SIZE + 2);
+ double heightMin = (double)(minY + CONTROL_POINT_SIZE + 2);
// Offsets from main object
- float top = (float)(- (heightMin / 2.0));
- float bottom = (float)(heightMin / 2.0 + (maxY - minY));
- float left = (float)(- (widthMin / 2.0));
- float right = (float)(widthMin / 2.0 + (maxX - minX));
+ double top = (double)(- (heightMin / 2.0));
+ double bottom = (double)(heightMin / 2.0 + (maxY - minY));
+ double left = (double)(- (widthMin / 2.0));
+ double right = (double)(widthMin / 2.0 + (maxX - minX));
wxNode *node = m_controlPoints.First();
wxControlPoint *control = (wxControlPoint *)node->Data();
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxExpr *point_list = new wxExpr(PrologList);
- wxExpr *x_expr = new wxExpr((float)point->x);
- wxExpr *y_expr = new wxExpr((float)point->y);
+ wxExpr *x_expr = new wxExpr((double)point->x);
+ wxExpr *y_expr = new wxExpr((double)point->y);
point_list->Append(x_expr);
point_list->Append(y_expr);
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxExpr *point_list = new wxExpr(PrologList);
- wxExpr *x_expr = new wxExpr((float) point->x);
- wxExpr *y_expr = new wxExpr((float) point->y);
+ wxExpr *x_expr = new wxExpr((double) point->x);
+ wxExpr *y_expr = new wxExpr((double) point->y);
point_list->Append(x_expr);
point_list->Append(y_expr);
list->Append(point_list);
clause->AssignAttributeValue("points", &points_list);
// If no points_list, don't crash!! Assume a diamond instead.
- float the_height = 100.0;
- float the_width = 100.0;
+ double the_height = 100.0;
+ double the_width = 100.0;
if (!points_list)
{
wxRealPoint *point = new wxRealPoint(0.0, (-the_height/2));
wxExpr *yexpr = xexpr->next;
long y = yexpr->IntegerValue();
- wxRealPoint *point = new wxRealPoint((float)x, (float)y);
+ wxRealPoint *point = new wxRealPoint((double)x, (double)y);
m_points->Append((wxObject*) point);
node = node->next;
else
{
wxExpr *node = points_list->value.first;
- float min_x = 1000;
- float min_y = 1000;
- float max_x = -1000;
- float max_y = -1000;
+ double min_x = 1000;
+ double min_y = 1000;
+ double max_x = -1000;
+ double max_y = -1000;
while (node)
{
wxExpr *xexpr = node->value.first;
wxExpr *yexpr = xexpr->next;
long y = yexpr->IntegerValue();
- wxRealPoint *point = new wxRealPoint((float)x, (float)y);
+ wxRealPoint *point = new wxRealPoint((double)x, (double)y);
m_originalPoints->Append((wxObject*) point);
if (x < min_x)
- min_x = (float)x;
+ min_x = (double)x;
if (y < min_y)
- min_y = (float)y;
+ min_y = (double)y;
if (x > max_x)
- max_x = (float)x;
+ max_x = (double)x;
if (y > max_y)
- max_y = (float)y;
+ max_y = (double)y;
node = node->next;
}
return maxN+1;;
}
-bool wxPolygonShape::GetAttachmentPosition(int attachment, float *x, float *y,
+bool wxPolygonShape::GetAttachmentPosition(int attachment, double *x, double *y,
int nth, int no_arcs, wxLineShape *line)
{
if (m_attachmentMode && m_points && attachment < m_points->Number())
IMPLEMENT_DYNAMIC_CLASS(wxRectangleShape, wxShape)
-wxRectangleShape::wxRectangleShape(float w, float h)
+wxRectangleShape::wxRectangleShape(double w, double h)
{
m_width = w; m_height = h; m_cornerRadius = 0.0;
SetDefaultRegionSize();
void wxRectangleShape::OnDraw(wxDC& dc)
{
- float x1 = (float)(m_xpos - m_width/2.0);
- float y1 = (float)(m_ypos - m_height/2.0);
+ double x1 = (double)(m_xpos - m_width/2.0);
+ double y1 = (double)(m_ypos - m_height/2.0);
if (m_shadowMode != SHADOW_NONE)
{
if (m_shadowBrush)
dc.SetBrush(m_shadowBrush);
- dc.SetPen(transparent_pen);
+ dc.SetPen(g_oglTransparentPen);
if (m_cornerRadius != 0.0)
- dc.DrawRoundedRectangle(x1 + m_shadowOffsetX, y1 + m_shadowOffsetY,
- m_width, m_height, m_cornerRadius);
+ dc.DrawRoundedRectangle(WXROUND(x1 + m_shadowOffsetX), WXROUND(y1 + m_shadowOffsetY),
+ WXROUND(m_width), WXROUND(m_height), m_cornerRadius);
else
- dc.DrawRectangle(x1 + m_shadowOffsetX, y1 + m_shadowOffsetY, m_width, m_height);
+ dc.DrawRectangle(WXROUND(x1 + m_shadowOffsetX), WXROUND(y1 + m_shadowOffsetY), WXROUND(m_width), WXROUND(m_height));
}
if (m_pen)
{
if (m_pen->GetWidth() == 0)
- dc.SetPen(transparent_pen);
+ dc.SetPen(g_oglTransparentPen);
else
dc.SetPen(m_pen);
}
dc.SetBrush(m_brush);
if (m_cornerRadius != 0.0)
- dc.DrawRoundedRectangle(x1, y1, m_width, m_height, m_cornerRadius);
+ dc.DrawRoundedRectangle(WXROUND(x1), WXROUND(y1), WXROUND(m_width), WXROUND(m_height), m_cornerRadius);
else
- dc.DrawRectangle(x1, y1, m_width, m_height);
+ dc.DrawRectangle(WXROUND(x1), WXROUND(y1), WXROUND(m_width), WXROUND(m_height));
}
-void wxRectangleShape::GetBoundingBoxMin(float *the_width, float *the_height)
+void wxRectangleShape::GetBoundingBoxMin(double *the_width, double *the_height)
{
*the_width = m_width;
*the_height = m_height;
}
-void wxRectangleShape::SetSize(float x, float y, bool recursive)
+void wxRectangleShape::SetSize(double x, double y, bool recursive)
{
SetAttachmentSize(x, y);
- m_width = (float)wxMax(x, 1.0);
- m_height = (float)wxMax(y, 1.0);
+ m_width = (double)wxMax(x, 1.0);
+ m_height = (double)wxMax(y, 1.0);
SetDefaultRegionSize();
}
-void wxRectangleShape::SetCornerRadius(float rad)
+void wxRectangleShape::SetCornerRadius(double rad)
{
m_cornerRadius = rad;
}
// Assume (x1, y1) is centre of box (most generally, line end at box)
-bool wxRectangleShape::GetPerimeterPoint(float x1, float y1,
- float x2, float y2,
- float *x3, float *y3)
+bool wxRectangleShape::GetPerimeterPoint(double x1, double y1,
+ double x2, double y2,
+ double *x3, double *y3)
{
- float bound_x, bound_y;
+ double bound_x, bound_y;
GetBoundingBoxMax(&bound_x, &bound_y);
- find_end_for_box(bound_x, bound_y, m_xpos, m_ypos, x2, y2, x3, y3);
+ oglFindEndForBox(bound_x, bound_y, m_xpos, m_ypos, x2, y2, x3, y3);
return TRUE;
}
return wxShape::GetNumberOfAttachments();
}
+
// There are 4 attachment points on a rectangle - 0 = top, 1 = right, 2 = bottom,
// 3 = left.
-bool wxRectangleShape::GetAttachmentPosition(int attachment, float *x, float *y,
+bool wxRectangleShape::GetAttachmentPosition(int attachment, double *x, double *y,
int nth, int no_arcs, wxLineShape *line)
{
if (m_attachmentMode)
{
- float top = (float)(m_ypos + m_height/2.0);
- float bottom = (float)(m_ypos - m_height/2.0);
- float left = (float)(m_xpos - m_width/2.0);
- float right = (float)(m_xpos + m_width/2.0);
+ double top = (double)(m_ypos + m_height/2.0);
+ double bottom = (double)(m_ypos - m_height/2.0);
+ double left = (double)(m_xpos - m_width/2.0);
+ double right = (double)(m_xpos + m_width/2.0);
bool isEnd = (line && line->IsEnd(this));
+ // Simplified code
+ switch (attachment)
+ {
+ case 0:
+ {
+ wxRealPoint pt = CalcSimpleAttachment(wxRealPoint(left, bottom), wxRealPoint(right, bottom),
+ nth, no_arcs, line);
+
+ *x = pt.x; *y = pt.y;
+ break;
+ }
+ case 1:
+ {
+ wxRealPoint pt = CalcSimpleAttachment(wxRealPoint(right, bottom), wxRealPoint(right, top),
+ nth, no_arcs, line);
+
+ *x = pt.x; *y = pt.y;
+ break;
+ }
+ case 2:
+ {
+ wxRealPoint pt = CalcSimpleAttachment(wxRealPoint(left, top), wxRealPoint(right, top),
+ nth, no_arcs, line);
+
+ *x = pt.x; *y = pt.y;
+ break;
+ }
+ case 3:
+ {
+ wxRealPoint pt = CalcSimpleAttachment(wxRealPoint(left, bottom), wxRealPoint(left, top),
+ nth, no_arcs, line);
+
+ *x = pt.x; *y = pt.y;
+ break;
+ }
+ default:
+ {
+ return wxShape::GetAttachmentPosition(attachment, x, y, nth, no_arcs, line);
+ break;
+ }
+ }
+
+ // Old code
+#if 0
switch (attachment)
{
case 0:
break;
}
}
+#endif
return TRUE;
}
else
IMPLEMENT_DYNAMIC_CLASS(wxTextShape, wxRectangleShape)
-wxTextShape::wxTextShape(float width, float height):
+wxTextShape::wxTextShape(double width, double height):
wxRectangleShape(width, height)
{
}
IMPLEMENT_DYNAMIC_CLASS(wxEllipseShape, wxShape)
-wxEllipseShape::wxEllipseShape(float w, float h)
+wxEllipseShape::wxEllipseShape(double w, double h)
{
m_width = w; m_height = h;
SetDefaultRegionSize();
}
-void wxEllipseShape::GetBoundingBoxMin(float *w, float *h)
+void wxEllipseShape::GetBoundingBoxMin(double *w, double *h)
{
*w = m_width; *h = m_height;
}
-bool wxEllipseShape::GetPerimeterPoint(float x1, float y1,
- float x2, float y2,
- float *x3, float *y3)
+bool wxEllipseShape::GetPerimeterPoint(double x1, double y1,
+ double x2, double y2,
+ double *x3, double *y3)
{
- float bound_x, bound_y;
+ double bound_x, bound_y;
GetBoundingBoxMax(&bound_x, &bound_y);
-// find_end_for_box(bound_x, bound_y, m_xpos, m_ypos, x2, y2, x3, y3);
- draw_arc_to_ellipse(m_xpos, m_ypos, bound_x, bound_y, x2, y2, x1, y1, x3, y3);
+// oglFindEndForBox(bound_x, bound_y, m_xpos, m_ypos, x2, y2, x3, y3);
+ oglDrawArcToEllipse(m_xpos, m_ypos, bound_x, bound_y, x2, y2, x1, y1, x3, y3);
return TRUE;
}
{
if (m_shadowBrush)
dc.SetBrush(m_shadowBrush);
- dc.SetPen(transparent_pen);
+ dc.SetPen(g_oglTransparentPen);
dc.DrawEllipse((m_xpos - GetWidth()/2) + m_shadowOffsetX,
(m_ypos - GetHeight()/2) + m_shadowOffsetY,
GetWidth(), GetHeight());
if (m_pen)
{
if (m_pen->GetWidth() == 0)
- dc.SetPen(transparent_pen);
+ dc.SetPen(g_oglTransparentPen);
else
dc.SetPen(m_pen);
}
dc.DrawEllipse((m_xpos - GetWidth()/2), (m_ypos - GetHeight()/2), GetWidth(), GetHeight());
}
-void wxEllipseShape::SetSize(float x, float y, bool recursive)
+void wxEllipseShape::SetSize(double x, double y, bool recursive)
{
SetAttachmentSize(x, y);
m_width = x;
// There are 4 attachment points on an ellipse - 0 = top, 1 = right, 2 = bottom,
// 3 = left.
-bool wxEllipseShape::GetAttachmentPosition(int attachment, float *x, float *y,
+bool wxEllipseShape::GetAttachmentPosition(int attachment, double *x, double *y,
int nth, int no_arcs, wxLineShape *line)
{
if (m_attachmentMode)
{
- float top = (float)(m_ypos + m_height/2.0);
- float bottom = (float)(m_ypos - m_height/2.0);
- float left = (float)(m_xpos - m_width/2.0);
- float right = (float)(m_xpos + m_width/2.0);
+ double top = (double)(m_ypos + m_height/2.0);
+ double bottom = (double)(m_ypos - m_height/2.0);
+ double left = (double)(m_xpos - m_width/2.0);
+ double right = (double)(m_xpos + m_width/2.0);
switch (attachment)
{
case 0:
// We now have the point on the bounding box: but get the point on the ellipse
// by imagining a vertical line from (*x, m_ypos - m_height- 500) to (*x, m_ypos) intersecting
// the ellipse.
- draw_arc_to_ellipse(m_xpos, m_ypos, m_width, m_height, *x, (float)(m_ypos-m_height-500), *x, m_ypos, x, y);
+ oglDrawArcToEllipse(m_xpos, m_ypos, m_width, m_height, *x, (double)(m_ypos-m_height-500), *x, m_ypos, x, y);
break;
}
case 1:
if (m_spaceAttachments)
*y = bottom + (nth + 1)*m_height/(no_arcs + 1);
else *y = m_ypos;
- draw_arc_to_ellipse(m_xpos, m_ypos, m_width, m_height, (float)(m_xpos+m_width+500), *y, m_xpos, *y, x, y);
+ oglDrawArcToEllipse(m_xpos, m_ypos, m_width, m_height, (double)(m_xpos+m_width+500), *y, m_xpos, *y, x, y);
break;
}
case 2:
*x = left + (nth + 1)*m_width/(no_arcs + 1);
else *x = m_xpos;
*y = bottom;
- draw_arc_to_ellipse(m_xpos, m_ypos, m_width, m_height, *x, (float)(m_ypos+m_height+500), *x, m_ypos, x, y);
+ oglDrawArcToEllipse(m_xpos, m_ypos, m_width, m_height, *x, (double)(m_ypos+m_height+500), *x, m_ypos, x, y);
break;
}
case 3:
if (m_spaceAttachments)
*y = bottom + (nth + 1)*m_height/(no_arcs + 1);
else *y = m_ypos;
- draw_arc_to_ellipse(m_xpos, m_ypos, m_width, m_height, (float)(m_xpos-m_width-500), *y, m_xpos, *y, x, y);
+ oglDrawArcToEllipse(m_xpos, m_ypos, m_width, m_height, (double)(m_xpos-m_width-500), *y, m_xpos, *y, x, y);
break;
}
default:
// Circle object
IMPLEMENT_DYNAMIC_CLASS(wxCircleShape, wxEllipseShape)
-wxCircleShape::wxCircleShape(float diameter):wxEllipseShape(diameter, diameter)
+wxCircleShape::wxCircleShape(double diameter):wxEllipseShape(diameter, diameter)
{
}
wxEllipseShape::Copy(copy);
}
-bool wxCircleShape::GetPerimeterPoint(float x1, float y1,
- float x2, float y2,
- float *x3, float *y3)
+bool wxCircleShape::GetPerimeterPoint(double x1, double y1,
+ double x2, double y2,
+ double *x3, double *y3)
{
- find_end_for_circle(m_width/2,
+ oglFindEndForCircle(m_width/2,
m_xpos, m_ypos, // Centre of circle
x2, y2, // Other end of line
x3, y3);
// Control points
-float wxControlPoint::controlPointDragStartX = 0.0;
-float wxControlPoint::controlPointDragStartY = 0.0;
-float wxControlPoint::controlPointDragStartWidth = 0.0;
-float wxControlPoint::controlPointDragStartHeight = 0.0;
-float wxControlPoint::controlPointDragEndWidth = 0.0;
-float wxControlPoint::controlPointDragEndHeight = 0.0;
-float wxControlPoint::controlPointDragPosX = 0.0;
-float wxControlPoint::controlPointDragPosY = 0.0;
+double wxControlPoint::controlPointDragStartX = 0.0;
+double wxControlPoint::controlPointDragStartY = 0.0;
+double wxControlPoint::controlPointDragStartWidth = 0.0;
+double wxControlPoint::controlPointDragStartHeight = 0.0;
+double wxControlPoint::controlPointDragEndWidth = 0.0;
+double wxControlPoint::controlPointDragEndHeight = 0.0;
+double wxControlPoint::controlPointDragPosX = 0.0;
+double wxControlPoint::controlPointDragPosY = 0.0;
IMPLEMENT_DYNAMIC_CLASS(wxControlPoint, wxRectangleShape)
-wxControlPoint::wxControlPoint(wxShapeCanvas *theCanvas, wxShape *object, float size, float the_xoffset, float the_yoffset, int the_type):wxRectangleShape(size, size)
+wxControlPoint::wxControlPoint(wxShapeCanvas *theCanvas, wxShape *object, double size, double the_xoffset, double the_yoffset, int the_type):wxRectangleShape(size, size)
{
m_canvas = theCanvas;
m_shape = object;
m_xoffset = the_xoffset;
m_yoffset = the_yoffset;
m_type = the_type;
- SetPen(black_foreground_pen);
+ SetPen(g_oglBlackForegroundPen);
SetBrush(wxBLACK_BRUSH);
m_oldCursor = NULL;
m_visible = TRUE;
}
// Implement resizing of canvas object
-void wxControlPoint::OnDragLeft(bool draw, float x, float y, int keys, int attachment)
+void wxControlPoint::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingDragLeft(this, draw, x, y, keys, attachment);
}
-void wxControlPoint::OnBeginDragLeft(float x, float y, int keys, int attachment)
+void wxControlPoint::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingBeginDragLeft(this, x, y, keys, attachment);
}
-void wxControlPoint::OnEndDragLeft(float x, float y, int keys, int attachment)
+void wxControlPoint::OnEndDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingEndDragLeft(this, x, y, keys, attachment);
}
return 1;
}
-bool wxControlPoint::GetAttachmentPosition(int attachment, float *x, float *y,
+bool wxControlPoint::GetAttachmentPosition(int attachment, double *x, double *y,
int nth, int no_arcs, wxLineShape *line)
{
*x = m_xpos; *y = m_ypos;
// Control points ('handles') redirect control to the actual shape, to make it easier
// to override sizing behaviour.
-void wxShape::OnSizingDragLeft(wxControlPoint* pt, bool draw, float x, float y, int keys, int attachment)
+void wxShape::OnSizingDragLeft(wxControlPoint* pt, bool draw, double x, double y, int keys, int attachment)
{
- float bound_x;
- float bound_y;
+ double bound_x;
+ double bound_y;
this->GetBoundingBoxMin(&bound_x, &bound_y);
wxClientDC dc(GetCanvas());
if (this->GetCentreResize())
{
// Maintain the same centre point.
- float new_width = (float)(2.0*fabs(x - this->GetX()));
- float new_height = (float)(2.0*fabs(y - this->GetY()));
+ double new_width = (double)(2.0*fabs(x - this->GetX()));
+ double new_height = (double)(2.0*fabs(y - this->GetY()));
// Constrain sizing according to what control point you're dragging
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
else
{
// Don't maintain the same centre point!
- float newX1 = wxMin(pt->controlPointDragStartX, x);
- float newY1 = wxMin(pt->controlPointDragStartY, y);
- float newX2 = wxMax(pt->controlPointDragStartX, x);
- float newY2 = wxMax(pt->controlPointDragStartY, y);
+ double newX1 = wxMin(pt->controlPointDragStartX, x);
+ double newY1 = wxMin(pt->controlPointDragStartY, y);
+ double newX2 = wxMax(pt->controlPointDragStartX, x);
+ double newY2 = wxMax(pt->controlPointDragStartY, y);
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
{
newY1 = pt->controlPointDragStartY;
}
else if (pt->m_type == CONTROL_POINT_DIAGONAL && (keys & KEY_SHIFT))
{
- float newH = (float)((newX2 - newX1)*(pt->controlPointDragStartHeight/pt->controlPointDragStartWidth));
+ double newH = (double)((newX2 - newX1)*(pt->controlPointDragStartHeight/pt->controlPointDragStartWidth));
if (GetY() > pt->controlPointDragStartY)
- newY2 = (float)(newY1 + newH);
+ newY2 = (double)(newY1 + newH);
else
- newY1 = (float)(newY2 - newH);
+ newY1 = (double)(newY2 - newH);
}
- float newWidth = (float)(newX2 - newX1);
- float newHeight = (float)(newY2 - newY1);
+ double newWidth = (double)(newX2 - newX1);
+ double newHeight = (double)(newY2 - newY1);
- pt->controlPointDragPosX = (float)(newX1 + (newWidth/2.0));
- pt->controlPointDragPosY = (float)(newY1 + (newHeight/2.0));
+ pt->controlPointDragPosX = (double)(newX1 + (newWidth/2.0));
+ pt->controlPointDragPosY = (double)(newY1 + (newHeight/2.0));
if (this->GetFixedWidth())
newWidth = bound_x;
}
}
-void wxShape::OnSizingBeginDragLeft(wxControlPoint* pt, float x, float y, int keys, int attachment)
+void wxShape::OnSizingBeginDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
m_canvas->CaptureMouse();
dc.SetLogicalFunction(wxXOR);
- float bound_x;
- float bound_y;
+ double bound_x;
+ double bound_y;
this->GetBoundingBoxMin(&bound_x, &bound_y);
// Choose the 'opposite corner' of the object as the stationary
// point in case this is non-centring resizing.
if (pt->GetX() < this->GetX())
- pt->controlPointDragStartX = (float)(this->GetX() + (bound_x/2.0));
+ pt->controlPointDragStartX = (double)(this->GetX() + (bound_x/2.0));
else
- pt->controlPointDragStartX = (float)(this->GetX() - (bound_x/2.0));
+ pt->controlPointDragStartX = (double)(this->GetX() - (bound_x/2.0));
if (pt->GetY() < this->GetY())
- pt->controlPointDragStartY = (float)(this->GetY() + (bound_y/2.0));
+ pt->controlPointDragStartY = (double)(this->GetY() + (bound_y/2.0));
else
- pt->controlPointDragStartY = (float)(this->GetY() - (bound_y/2.0));
+ pt->controlPointDragStartY = (double)(this->GetY() - (bound_y/2.0));
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
- pt->controlPointDragStartY = (float)(this->GetY() - (bound_y/2.0));
+ pt->controlPointDragStartY = (double)(this->GetY() - (bound_y/2.0));
else if (pt->m_type == CONTROL_POINT_VERTICAL)
- pt->controlPointDragStartX = (float)(this->GetX() - (bound_x/2.0));
+ pt->controlPointDragStartX = (double)(this->GetX() - (bound_x/2.0));
// We may require the old width and height.
pt->controlPointDragStartWidth = bound_x;
if (this->GetCentreResize())
{
- float new_width = (float)(2.0*fabs(x - this->GetX()));
- float new_height = (float)(2.0*fabs(y - this->GetY()));
+ double new_width = (double)(2.0*fabs(x - this->GetX()));
+ double new_height = (double)(2.0*fabs(y - this->GetY()));
// Constrain sizing according to what control point you're dragging
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
else
{
// Don't maintain the same centre point!
- float newX1 = wxMin(pt->controlPointDragStartX, x);
- float newY1 = wxMin(pt->controlPointDragStartY, y);
- float newX2 = wxMax(pt->controlPointDragStartX, x);
- float newY2 = wxMax(pt->controlPointDragStartY, y);
+ double newX1 = wxMin(pt->controlPointDragStartX, x);
+ double newY1 = wxMin(pt->controlPointDragStartY, y);
+ double newX2 = wxMax(pt->controlPointDragStartX, x);
+ double newY2 = wxMax(pt->controlPointDragStartY, y);
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
{
newY1 = pt->controlPointDragStartY;
}
else if (pt->m_type == CONTROL_POINT_DIAGONAL && (keys & KEY_SHIFT))
{
- float newH = (float)((newX2 - newX1)*(pt->controlPointDragStartHeight/pt->controlPointDragStartWidth));
+ double newH = (double)((newX2 - newX1)*(pt->controlPointDragStartHeight/pt->controlPointDragStartWidth));
if (pt->GetY() > pt->controlPointDragStartY)
- newY2 = (float)(newY1 + newH);
+ newY2 = (double)(newY1 + newH);
else
- newY1 = (float)(newY2 - newH);
+ newY1 = (double)(newY2 - newH);
}
- float newWidth = (float)(newX2 - newX1);
- float newHeight = (float)(newY2 - newY1);
+ double newWidth = (double)(newX2 - newX1);
+ double newHeight = (double)(newY2 - newY1);
- pt->controlPointDragPosX = (float)(newX1 + (newWidth/2.0));
- pt->controlPointDragPosY = (float)(newY1 + (newHeight/2.0));
+ pt->controlPointDragPosX = (double)(newX1 + (newWidth/2.0));
+ pt->controlPointDragPosY = (double)(newY1 + (newHeight/2.0));
if (this->GetFixedWidth())
newWidth = bound_x;
}
}
-void wxShape::OnSizingEndDragLeft(wxControlPoint* pt, float x, float y, int keys, int attachment)
+void wxShape::OnSizingEndDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
if (theObject->GetChildren().Number() > 0)
theObject->DrawLinks(dc, -1, TRUE);
- float width, height;
+ double width, height;
theObject->GetBoundingBoxMax(&width, &height);
theObject->GetEventHandler()->OnEndSize(width, height);
IMPLEMENT_DYNAMIC_CLASS(wxPolygonControlPoint, wxControlPoint)
-wxPolygonControlPoint::wxPolygonControlPoint(wxShapeCanvas *theCanvas, wxShape *object, float size,
- wxRealPoint *vertex, float the_xoffset, float the_yoffset):
+wxPolygonControlPoint::wxPolygonControlPoint(wxShapeCanvas *theCanvas, wxShape *object, double size,
+ wxRealPoint *vertex, double the_xoffset, double the_yoffset):
wxControlPoint(theCanvas, object, size, the_xoffset, the_yoffset, 0)
{
m_polygonVertex = vertex;
{
}
+// Calculate what new size would be, at end of resize
+void wxPolygonControlPoint::CalculateNewSize(double x, double y)
+{
+ double bound_x;
+ double bound_y;
+ GetShape()->GetBoundingBoxMin(&bound_x, &bound_y);
+
+ double dist = (double)sqrt((x - m_shape->GetX())*(x - m_shape->GetX()) +
+ (y - m_shape->GetY())*(y - m_shape->GetY()));
+
+ m_newSize.x = (double)(dist/this->m_originalDistance)*this->m_originalSize.x;
+ m_newSize.y = (double)(dist/this->m_originalDistance)*this->m_originalSize.y;
+}
+
+
// Implement resizing polygon or moving the vertex.
-void wxPolygonControlPoint::OnDragLeft(bool draw, float x, float y, int keys, int attachment)
+void wxPolygonControlPoint::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingDragLeft(this, draw, x, y, keys, attachment);
}
-void wxPolygonControlPoint::OnBeginDragLeft(float x, float y, int keys, int attachment)
+void wxPolygonControlPoint::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingBeginDragLeft(this, x, y, keys, attachment);
}
-void wxPolygonControlPoint::OnEndDragLeft(float x, float y, int keys, int attachment)
+void wxPolygonControlPoint::OnEndDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingEndDragLeft(this, x, y, keys, attachment);
}
// Control points ('handles') redirect control to the actual shape, to make it easier
// to override sizing behaviour.
-void wxPolygonShape::OnSizingDragLeft(wxControlPoint* pt, bool draw, float x, float y, int keys, int attachment)
+void wxPolygonShape::OnSizingDragLeft(wxControlPoint* pt, bool draw, double x, double y, int keys, int attachment)
{
wxPolygonControlPoint* ppt = (wxPolygonControlPoint*) pt;
dc.SetPen(dottedPen);
dc.SetBrush((* wxTRANSPARENT_BRUSH));
- float bound_x;
- float bound_y;
- this->GetBoundingBoxMin(&bound_x, &bound_y);
-/*
- float new_width = (float)(2.0*fabs(x - this->GetX()));
- float new_height = (float)(2.0*fabs(y - this->GetY()));
-*/
- float dist = (float)sqrt((x - this->GetX())*(x - this->GetX()) +
- (y - this->GetY())*(y - this->GetY()));
-
- if (keys & KEY_CTRL)
+ if (0) // keys & KEY_CTRL)
{
+ // TODO: mend this code. Currently we rely on altering the
+ // actual points, but we should assume we're not, as per
+ // the normal sizing case.
m_canvas->Snap(&x, &y);
// Move point
}
else
{
- float new_width = (float)(dist/ppt->m_originalDistance)*ppt->m_originalSize.x;
- float new_height = (float)(dist/ppt->m_originalDistance)*ppt->m_originalSize.y;
-
- // Non-recursive SetSize for speed
- this->SetSize(new_width, new_height, FALSE);
+ ppt->CalculateNewSize(x, y);
}
- float w, h;
- this->GetBoundingBoxMax(&w, &h);
- this->GetEventHandler()->OnDrawOutline(dc, this->GetX(), this->GetY(), w, h);
+
+ this->GetEventHandler()->OnDrawOutline(dc, this->GetX(), this->GetY(),
+ ppt->GetNewSize().x, ppt->GetNewSize().y);
}
-void wxPolygonShape::OnSizingBeginDragLeft(wxControlPoint* pt, float x, float y, int keys, int attachment)
+void wxPolygonShape::OnSizingBeginDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
wxPolygonControlPoint* ppt = (wxPolygonControlPoint*) pt;
dc.SetLogicalFunction(wxXOR);
- float bound_x;
- float bound_y;
+ double bound_x;
+ double bound_y;
this->GetBoundingBoxMin(&bound_x, &bound_y);
- float dist = (float)sqrt((x - this->GetX())*(x - this->GetX()) +
+ double dist = (double)sqrt((x - this->GetX())*(x - this->GetX()) +
(y - this->GetY())*(y - this->GetY()));
-
ppt->m_originalDistance = dist;
ppt->m_originalSize.x = bound_x;
ppt->m_originalSize.y = bound_y;
- if (ppt->m_originalDistance == 0.0) ppt->m_originalDistance = (float) 0.0001;
+ if (ppt->m_originalDistance == 0.0) ppt->m_originalDistance = (double) 0.0001;
wxPen dottedPen(wxColour(0, 0, 0), 1, wxDOT);
dc.SetPen(dottedPen);
dc.SetBrush((* wxTRANSPARENT_BRUSH));
- if (keys & KEY_CTRL)
+ if (0) // keys & KEY_CTRL)
{
+ // TODO: mend this code. Currently we rely on altering the
+ // actual points, but we should assume we're not, as per
+ // the normal sizing case.
m_canvas->Snap(&x, &y);
// Move point
}
else
{
- float new_width = (float)(dist/ppt->m_originalDistance)*ppt->m_originalSize.x;
- float new_height = (float)(dist/ppt->m_originalDistance)*ppt->m_originalSize.y;
-
- // Non-recursive SetSize for speed
- this->SetSize(new_width, new_height, FALSE);
+ ppt->CalculateNewSize(x, y);
}
- float w, h;
- this->GetBoundingBoxMax(&w, &h);
- this->GetEventHandler()->OnDrawOutline(dc, this->GetX(), this->GetY(), w, h);
+ this->GetEventHandler()->OnDrawOutline(dc, this->GetX(), this->GetY(),
+ ppt->GetNewSize().x, ppt->GetNewSize().y);
m_canvas->CaptureMouse();
}
-void wxPolygonShape::OnSizingEndDragLeft(wxControlPoint* pt, float x, float y, int keys, int attachment)
+void wxPolygonShape::OnSizingEndDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
+ wxPolygonControlPoint* ppt = (wxPolygonControlPoint*) pt;
+
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
((wxPolygonShape *)this)->CalculateBoundingBox();
((wxPolygonShape *)this)->UpdateOriginalPoints();
}
+ else
+ {
+ SetSize(ppt->GetNewSize().x, ppt->GetNewSize().y);
+ }
((wxPolygonShape *)this)->CalculateBoundingBox();
((wxPolygonShape *)this)->CalculatePolygonCentre();
m_font = f;
}
-void wxShapeRegion::SetMinSize(float w, float h)
+void wxShapeRegion::SetMinSize(double w, double h)
{
m_minWidth = w;
m_minHeight = h;
}
-void wxShapeRegion::SetSize(float w, float h)
+void wxShapeRegion::SetSize(double w, double h)
{
m_width = w;
m_height = h;
}
-void wxShapeRegion::SetPosition(float xp, float yp)
+void wxShapeRegion::SetPosition(double xp, double yp)
{
m_x = xp;
m_y = yp;
}
-void wxShapeRegion::SetProportions(float xp, float yp)
+void wxShapeRegion::SetProportions(double xp, double yp)
{
m_regionProportionX = xp;
m_regionProportionY = yp;