// include the platform-dependent class implementation
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__) && defined(__WIN32__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/generic/spinctlg.h"
+#elif defined(__WXMSW__) && defined(__WIN32__)
#include "wx/msw/spinctrl.h"
#elif defined(__WXPM__)
#include "wx/os2/spinctrl.h"
#elif defined(__WXGTK__)
#include "wx/gtk/spinctrl.h"
+#elif defined(__WXMAC__)
+ #include "wx/generic/spinctlg.h"
#else // Win16 || !Win
#include "wx/generic/spinctlg.h"
#endif // platform
-// Macro must be defined here, not event.h, since it must reference wxSpinEventFunction
-#define EVT_SPINCTRL(id, fn) { wxEVT_COMMAND_SPINCTRL_UPDATED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & fn, (wxObject *) NULL },
+#define EVT_SPINCTRL(id, fn) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_SPINCTRL_UPDATED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & fn, (wxObject *) NULL ),
#endif // _WX_SPINCTRL_H_