which item. Each image in an image list can contain a mask, and can be made out
of either a bitmap, two bitmaps or an icon. See ImagList.h for more details.
- Notifications are passed via the wxWindows 2.0 event system, or using virtual
- functions in wxWindows 1.66.
+ Notifications are passed via the wxWidgets 2.0 event system, or using virtual
+ functions in wxWidgets 1.66.
See the sample wxListCtrl app for API usage.
wxListCtrl() { Init(); }
wxListCtrl(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = _T("wxListCtrl"))
+ const wxString& name = wxListCtrlNameStr)
{
Init();
virtual ~wxListCtrl();
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = _T("wxListCtrl"));
+ const wxString& name = wxListCtrlNameStr);
// Attributes
bool SetItemState(long item, long state, long stateMask) ;
// Sets the item image
- bool SetItemImage(long item, int image, int selImage) ;
+ bool SetItemImage(long item, int image, int selImage = -1) ;
// Gets the item text
wxString GetItemText(long item) const ;
void SetItemText(long item, const wxString& str) ;
// Gets the item data
- long GetItemData(long item) const ;
+ wxUIntPtr GetItemData(long item) const ;
// Sets the item data
bool SetItemData(long item, long data) ;
void SetItemBackgroundColour( long item, const wxColour &col);
wxColour GetItemBackgroundColour( long item ) const;
+#if wxABI_VERSION >= 20602
+ // Font of an item.
+ void SetItemFont( long item, const wxFont &f);
+ wxFont GetItemFont( long item ) const;
+#endif
+
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
long GetTopItem() const ;
// Add or remove a single window style
- void SetSingleStyle(long style, bool add = TRUE) ;
+ void SetSingleStyle(long style, bool add = true) ;
// Set the whole window style
void SetWindowStyleFlag(long style) ;
void SetImageList(wxImageList *imageList, int which) ;
void AssignImageList(wxImageList *imageList, int which) ;
- // returns true if it is a virtual list control
- bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
+ // are we in report mode?
+ bool InReportView() const { return HasFlag(wxLC_REPORT); }
+
+ // are we in virtual report mode?
+ bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
// refresh items selectively (only useful for virtual list controls)
void RefreshItem(long item);
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
- long FindItem(long start, const wxString& str, bool partial = FALSE);
+ long FindItem(long start, const wxString& str, bool partial = false);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
- long FindItem(long start, long data);
+ long FindItem(long start, wxUIntPtr data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
// bring the control in sync with current m_windowStyle value
void UpdateStyle();
- // Implementation: converts wxWindows style to MSW style.
- // Can be a single style flag or a bit list.
- // oldStyle is 'normalised' so that it doesn't contain
- // conflicting styles.
- long ConvertToMSWStyle(long& oldStyle, long style) const;
-
// Event handlers
////////////////////////////////////////////////////////////////////////////
// Necessary for drawing hrules and vrules, if specified
void OnPaint(wxPaintEvent& event);
+ virtual bool ShouldInheritColours() const { return false; }
+
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+
// obsolete stuff, for compatibility only -- don't use
wxDEPRECATED( int GetItemSpacing(bool isSmall) const);
// free memory taken by all internal data
void FreeAllInternalData();
+ // convert our styles to Windows
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+ // special Windows message handling
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
+
+
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
wxImageList * m_imageListSmall; // The image list for small icons
m_ownsImageListSmall,
m_ownsImageListState;
- long m_baseStyle; // Basic Windows style flags, for recreation purposes
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
long m_count; // Keep track of item count to save calls to
// ListView_GetItemCount
bool m_ignoreChangeMessages;
- // TRUE if we have any internal data (user data & attributes)
+ // true if we have any internal data (user data & attributes)
bool m_AnyInternalData;
- // TRUE if we have any items with custom attributes
+ // true if we have any items with custom attributes
bool m_hasAnyAttr;
// these functions are only used for virtual list view controls, i.e. the
virtual wxListItemAttr *OnGetItemAttr(long item) const;
private:
- bool DoCreateControl(int x, int y, int w, int h);
-
// process NM_CUSTOMDRAW notification message
WXLPARAM OnCustomDraw(WXLPARAM lParam);