virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
- virtual void SetSizeHints(int minW, int minH,
+ virtual void DoSetSizeHints(int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1);
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP