int width, height;
GetSize(&width, &height);
- int new_x = -1,
- new_y = -1;
+ int xNew = -1,
+ yNew = -1;
if ( direction & wxHORIZONTAL )
- new_x = (widthParent - width)/2;
+ xNew = (widthParent - width)/2;
if ( direction & wxVERTICAL )
- new_y = (heightParent - height)/2;
+ yNew = (heightParent - height)/2;
- Move(new_x, new_y);
-}
+ // controls are always centered on their parent because it doesn't make
+ // sense to centre them on the screen
+ if ( (direction & wxCENTER_FRAME) || wxDynamicCast(this, wxControl) )
+ {
+ // adjust to the parents client area origin
+ wxPoint posParent = parent->ClientToScreen(wxPoint(0, 0));
-// Center TopLevel windows over thier parent instead of the whole screen
-void wxWindowBase::CentreOnParent(int direction)
-{
- wxPoint ppos;
- wxSize psze;
- wxSize wsze;
- wxWindow* parent = GetParent();
- int x, y;
-
- if (!parent || !IsTopLevel()) {
- Centre(direction);
- return;
+ xNew += posParent.x;
+ yNew += posParent.y;
}
- psze = parent->GetSize();
- ppos = parent->ClientToScreen(wxPoint(0,0));
- wsze = GetSize();
-
- x = y = -1;
-
- if (direction == wxBOTH || direction == wxHORIZONTAL)
- x = ppos.x + (psze.x - wsze.x)/2;
- if (direction == wxBOTH || direction == wxVERTICAL)
- y = ppos.y + (psze.y - wsze.y)/2;
-
- Move(x, y);
+ Move(xNew, yNew);
}
// fits the window around the children