/////////////////////////////////////////////////////////////////////////////
// Name: sizer.cpp
// Purpose: provide new wxSizer class for layout
-// Author: Robert Roebling and Robin Dunn
+// Author: Robert Roebling and Robin Dunn, contributions by
+// Dirk Holtwick, Ron Lee
// Modified by: Ron Lee
// Created:
// RCS-ID: $Id$
-// Copyright: (c) Robin Dunn, Dirk Holtwick and Robert Roebling
-// (c) 2003, Ron Lee
+// Copyright: (c) Robin Dunn, Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
int delta;
size_t idx, num;
wxArrayInt temp;
+ wxArrayInt temp_proportions;
+ int sum_proportions = 0;
+ int growable_space = 0;
// what to do with the rows? by default, resize them proportionally
if ( (m_flexDirection & wxVERTICAL) ||
for (idx = 0; idx < m_growableRows.GetCount(); idx++)
{
if (m_growableRows[idx] < nrows)
+ {
temp.Add( m_growableRows[idx] );
+ temp_proportions.Add( m_growableRowsProportions[idx] );
+ sum_proportions += m_growableRowsProportions[idx];
+ growable_space += m_rowHeights[ temp[idx] ];
+ }
}
num = temp.GetCount();
if ((num > 0) && (sz.y > minsz.y))
{
- delta = (sz.y - minsz.y) / num;
for (idx = 0; idx < num; idx++)
- m_rowHeights[ temp[idx] ] += delta;
+ {
+ delta = (sz.y - minsz.y);
+ if (sum_proportions == 0)
+ delta = (delta/num) + m_rowHeights[ temp[idx] ];
+ else
+ delta = ((delta+growable_space)*temp_proportions[idx])/
+ sum_proportions;
+ m_rowHeights[ temp[idx] ] = delta;
+ }
}
temp.Empty();
+ temp_proportions.Empty();
+ sum_proportions = 0;
+ growable_space = 0;
}
else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) )
{
for (idx = 0; idx < m_growableCols.GetCount(); idx++)
{
if (m_growableCols[idx] < ncols)
+ {
temp.Add( m_growableCols[idx] );
+ temp_proportions.Add( m_growableColsProportions[idx] );
+ sum_proportions += m_growableColsProportions[idx];
+ growable_space += m_colWidths[idx];
+ }
}
num = temp.GetCount();
if ((num > 0) && (sz.x > minsz.x))
{
- delta = (sz.x - minsz.x) / num;
for (idx = 0; idx < num; idx++)
- m_colWidths[ temp[idx] ] += delta;
+ {
+ delta = (sz.x - minsz.x);
+ if (sum_proportions == 0)
+ delta = (delta/num) + m_colWidths[ temp[idx] ];
+ else
+ delta = ((delta+growable_space)*temp_proportions[idx])/
+ sum_proportions;
+ m_colWidths[ temp[idx] ] = delta;
+ }
}
}
else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.x > minsz.x) )
wxSize wxFlexGridSizer::CalcMin()
{
- int nrows, ncols;
+ int nrows,
+ ncols;
+ size_t i, s;
+
if ( !CalcRowsCols(nrows, ncols) )
return wxSize(10, 10);
+ // We have to clear the old sizes out if any item has wxADJUST_MINSIZE
+ // set on it. Its probably quicker to just always do it than test for
+ // that though. At least do it before resizing the arrays, SetCount will
+ // initialise new elements to zero.
+ for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
+ m_rowHeights[ i ] = 0;
+
+ for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
+ m_colWidths[ i ] = 0;
+
m_rowHeights.SetCount(nrows);
m_colWidths.SetCount(ncols);
- int i = 0;
wxSizerItemList::Node *node = m_children.GetFirst();
+ i = 0;
while (node)
{
wxSizerItem *item = node->GetData();
height + (nrows-1) * m_vgap);
}
-void wxFlexGridSizer::AddGrowableRow( size_t idx )
+void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )
{
m_growableRows.Add( idx );
+ m_growableRowsProportions.Add( proportion );
}
void wxFlexGridSizer::RemoveGrowableRow( size_t WXUNUSED(idx) )
{
}
-void wxFlexGridSizer::AddGrowableCol( size_t idx )
+void wxFlexGridSizer::AddGrowableCol( size_t idx, int proportion )
{
m_growableCols.Add( idx );
+ m_growableColsProportions.Add( proportion );
}
void wxFlexGridSizer::RemoveGrowableCol( size_t WXUNUSED(idx) )
*borderTop = 5;
else
#endif // __WXGTK__
- *borderTop = 15;
- (void)box;
+ *borderTop = box->GetCharHeight();
+
*borderOther = 5;
}