--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: dynlib.h
+// Purpose: documentation for wxDynamicLibraryDetails class
+// Author: wxWidgets team
+// RCS-ID: $Id$
+// Licence: wxWindows license
+/////////////////////////////////////////////////////////////////////////////
+
+/**
+ @class wxDynamicLibraryDetails
+ @wxheader{dynlib.h}
+
+ This class is used for the objects returned by
+ wxDynamicLibrary::ListLoaded method and
+ contains the information about a single module loaded into the address space of
+ the current process. A module in this context may be either a dynamic library
+ or the main program itself.
+
+ @library{wxbase}
+ @category{FIXME}
+*/
+class wxDynamicLibraryDetails
+{
+public:
+ /**
+ Retrieves the load address and the size of this module.
+
+ @param addr
+ the pointer to the location to return load address in, may be
+ @NULL
+
+ @param len
+ pointer to the location to return the size of this module in
+ memory in, may be @NULL
+
+ @returns @true if the load address and module size were retrieved, @false
+ if this information is not available.
+ */
+ bool GetAddress(void ** addr, size_t len);
+
+ /**
+ Returns the base name of this module, e.g. @c kernel32.dll or
+ @c libc-2.3.2.so.
+ */
+ wxString GetName();
+
+ /**
+ Returns the full path of this module if available, e.g.
+ @c c:\windows\system32\kernel32.dll or
+ @c /lib/libc-2.3.2.so.
+ */
+ wxString GetPath();
+
+ /**
+ Returns the version of this module, e.g. @c 5.2.3790.0 or
+ @c 2.3.2. The returned string is empty if the version information is not
+ available.
+ */
+ wxString GetVersion();
+};
+
+
+/**
+ @class wxDllLoader
+ @wxheader{dynlib.h}
+
+ @b Deprecation note: This class is deprecated since version 2.4 and is
+ not compiled in by default in version 2.6 and will be removed in 2.8. Please
+ use wxDynamicLibrary instead.
+
+ wxDllLoader is a class providing an interface similar to Unix's @c dlopen(). It
+ is used by the wxLibrary framework and manages the actual
+ loading of shared libraries and the resolving of symbols in them. There are no
+ instances of this class, it simply serves as a namespace for its static member
+ functions.
+
+ Please note that class wxDynamicLibrary provides
+ alternative, friendlier interface to wxDllLoader.
+
+ The terms @e DLL and @e shared library/object will both be used in the
+ documentation to refer to the same thing: a @c .dll file under Windows or
+ @c .so or @c .sl one under Unix.
+
+ Example of using this class to dynamically load the @c strlen() function:
+
+ @code
+ #if defined(__WXMSW__)
+ static const wxChar *LIB_NAME = _T("kernel32");
+ static const wxChar *FUNC_NAME = _T("lstrlenA");
+ #elif defined(__UNIX__)
+ static const wxChar *LIB_NAME = _T("/lib/libc-2.0.7.so");
+ static const wxChar *FUNC_NAME = _T("strlen");
+ #endif
+
+ wxDllType dllHandle = wxDllLoader::LoadLibrary(LIB_NAME);
+ if ( !dllHandle )
+ {
+ ... error ...
+ }
+ else
+ {
+ typedef int (*strlenType)(char *);
+ strlenType pfnStrlen = (strlenType)wxDllLoader::GetSymbol(dllHandle,
+ FUNC_NAME);
+ if ( !pfnStrlen )
+ {
+ ... error ...
+ }
+ else
+ {
+ if ( pfnStrlen("foo") != 3 )
+ {
+ ... error ...
+ }
+ else
+ {
+ ... ok! ...
+ }
+ }
+
+ wxDllLoader::UnloadLibrary(dllHandle);
+ }
+ @endcode
+
+ @library{wxbase}
+ @category{appmanagement}
+*/
+class wxDllLoader
+{
+public:
+ /**
+ Returns the string containing the usual extension for shared libraries for the
+ given systems (including the leading dot if not empty).
+
+ For example, this function will return @c ".dll" under Windows or (usually)
+ @c ".so" under Unix.
+ */
+ static wxString GetDllExt();
+
+ /**
+ This function returns a valid handle for the main program itself. Notice that
+ the @NULL return value is valid for some systems (i.e. doesn't mean that
+ the function failed).
+
+ @b NB: This function is Unix specific. It will always fail under Windows
+ or OS/2.
+ */
+ wxDllType GetProgramHandle();
+
+ /**
+ This function resolves a symbol in a loaded DLL, such as a variable or
+ function name.
+
+ Returned value will be @NULL if the symbol was not found in the DLL or if
+ an error occurred.
+
+ @param dllHandle
+ Valid handle previously returned by
+ LoadLibrary
+
+ @param name
+ Name of the symbol.
+ */
+ void * GetSymbol(wxDllType dllHandle, const wxString& name);
+
+ /**
+ This function loads a shared library into memory, with @e libname being the
+ name of the library: it may be either the full name including path and
+ (platform-dependent) extension, just the basename (no path and no extension)
+ or a basename with extension. In the last two cases, the library will be
+ searched in all standard locations.
+
+ Returns a handle to the loaded DLL. Use @e success parameter to test if it
+ is valid. If the handle is valid, the library must be unloaded later with
+ UnloadLibrary().
+
+ @param libname
+ Name of the shared object to load.
+
+ @param success
+ May point to a bool variable which will be set to @true or
+ @false; may also be @NULL.
+ */
+ wxDllType LoadLibrary(const wxString & libname,
+ bool* success = @NULL);
+
+ /**
+ This function unloads the shared library. The handle @e dllhandle must have
+ been returned by LoadLibrary() previously.
+ */
+ void UnloadLibrary(wxDllType dllhandle);
+};
+
+
+/**
+ @class wxDynamicLibrary
+ @wxheader{dynlib.h}
+
+ wxDynamicLibrary is a class representing dynamically loadable library
+ (Windows DLL, shared library under Unix etc.). Just create an object of
+ this class to load a library and don't worry about unloading it -- it will be
+ done in the objects destructor automatically.
+
+ @library{wxbase}
+ @category{FIXME}
+
+ @seealso
+ wxDynamicLibrary::CanonicalizePluginName
+*/
+class wxDynamicLibrary
+{
+public:
+ //@{
+ /**
+ Constructor. Second form calls Load().
+ */
+ wxDynamicLibrary();
+ wxDynamicLibrary(const wxString& name,
+ int flags = wxDL_DEFAULT);
+ //@}
+
+ /**
+ Returns the platform-specific full name for the library called @e name. E.g.
+ it adds a @c ".dll" extension under Windows and @c "lib" prefix and
+ @c ".so", @c ".sl" or maybe @c ".dylib" extension under Unix.
+
+ The possible values for @e cat are:
+
+
+
+ wxDL_LIBRARY
+
+
+ normal library
+
+
+
+ wxDL_MODULE
+
+
+ a loadable module or plugin
+
+
+ @sa CanonicalizePluginName()
+ */
+ static wxString CanonicalizeName(const wxString& name,
+ wxDynamicLibraryCategory cat = wxDL_LIBRARY);
+
+ /**
+ This function does the same thing as
+ CanonicalizeName() but for wxWidgets
+ plugins. The only difference is that compiler and version information are added
+ to the name to ensure that the plugin which is going to be loaded will be
+ compatible with the main program.
+
+ The possible values for @e cat are:
+
+
+
+ wxDL_PLUGIN_GUI
+
+
+ plugin which uses GUI classes (default)
+
+
+
+ wxDL_PLUGIN_BASE
+
+
+ plugin which only uses wxBase
+ */
+ static wxString CanonicalizePluginName(const wxString& name,
+ wxPluginCategory cat = wxDL_PLUGIN_GUI);
+
+ /**
+ Detaches this object from its library handle, i.e. the object will not unload
+ the library any longer in its destructor but it is now the callers
+ responsibility to do this using Unload().
+ */
+ wxDllType Detach();
+
+ /**
+ Return a valid handle for the main program itself or @NULL if symbols
+ from the main program can't be loaded on this platform.
+ */
+ static wxDllType GetProgramHandle();
+
+ /**
+ Returns pointer to symbol @e name in the library or @NULL if the library
+ contains no such symbol.
+
+ @sa wxDYNLIB_FUNCTION
+ */
+ void * GetSymbol(const wxString& name);
+
+ /**
+ This function is available only under Windows as it is only useful when
+ dynamically loading symbols from standard Windows DLLs. Such functions have
+ either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
+ character build) suffix if they take string parameters. Using this function you
+ can use just the base name of the function and the correct suffix is appende
+ automatically depending on the current build. Otherwise, this method is
+ identical to GetSymbol().
+ */
+ void * GetSymbolAorW(const wxString& name);
+
+ /**
+ Returns @true if the symbol with the given @e name is present in the dynamic
+ library, @false otherwise. Unlike GetSymbol(),
+ this function doesn't log an error message if the symbol is not found.
+
+ This function is new since wxWidgets version 2.5.4
+ */
+ bool HasSymbol(const wxString& name);
+
+ /**
+ Returns @true if the library was successfully loaded, @false otherwise.
+ */
+ bool IsLoaded();
+
+ /**
+ This static method returns an array containing the details
+ of all modules loaded into the address space of the current project, the array
+ elements are object of @c wxDynamicLibraryDetails class. The array will
+ be empty if an error occurred.
+
+ This method is currently implemented only under Win32 and Linux and is useful
+ mostly for diagnostics purposes.
+ */
+ static wxDynamicLibraryDetailsArray ListLoaded();
+
+ /**
+ Loads DLL with the given @e name into memory. The @e flags argument can
+ be a combination of the following bits:
+
+ wxDL_LAZY
+
+
+ equivalent of RTLD_LAZY under Unix, ignored elsewhere
+
+ wxDL_NOW
+
+
+ equivalent of RTLD_NOW under Unix, ignored elsewhere
+
+ wxDL_GLOBAL
+
+
+ equivalent of RTLD_GLOBAL under Unix, ignored elsewhere
+
+ wxDL_VERBATIM
+
+
+ don't try to append the appropriate extension to
+ the library name (this is done by default).
+
+ wxDL_DEFAULT
+
+
+ default flags, same as wxDL_NOW currently
+
+ wxDL_QUIET
+
+
+ don't log an error message if the library couldn't be
+ loaded.
+
+ Returns @true if the library was successfully loaded, @false otherwise.
+ */
+ bool Load(const wxString& name, int flags = wxDL_DEFAULT);
+
+ //@{
+ /**
+ Unloads the library from memory. wxDynamicLibrary object automatically calls
+ this method from its destructor if it had been successfully loaded.
+
+ The second version is only used if you need to keep the library in memory
+ during a longer period of time than the scope of the wxDynamicLibrary object.
+ In this case you may call Detach() and store
+ the handle somewhere and call this static method later to unload it.
+ */
+ void Unload();
+ static void Unload(wxDllType handle);
+ //@}
+};
+
+
+// ============================================================================
+// Global functions/macros
+// ============================================================================
+
+/**
+ When loading a function from a DLL you always have to cast the returned
+ @c void * pointer to the correct type and, even more annoyingly, you have to
+ repeat this type twice if you want to declare and define a function pointer all
+ in one line
+
+ This macro makes this slightly less painful by allowing you to specify the
+ type only once, as the first parameter, and creating a variable of this type
+ named after the function but with @c pfn prefix and initialized with the
+ function @e name from the wxDynamicLibrary
+ @e dynlib.
+
+ @param type
+ the type of the function
+
+ @param name
+ the name of the function to load, not a string (without quotes,
+ it is quoted automatically by the macro)
+
+ @param dynlib
+ the library to load the function from
+*/
+#define wxDYNLIB_FUNCTION(type, name, dynlib) /* implementation is private */
+