// TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
// monitored using MsgWaitForMultipleObjects())
-#if defined(__WXOSX__) || defined(__UNIX__)
+#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__))
#define wxUSE_EVENTLOOP_SOURCE 1
#else
#define wxUSE_EVENTLOOP_SOURCE 0
// integration with MFC) but currently this is not done for all ports yet (e.g.
// wxX11) so fall back to the old wxGUIEventLoop definition below for them
-#if defined(__WXPALMOS__)
- #include "wx/palmos/evtloop.h"
-#elif defined(__WXMSW__)
+#if defined(__WXMSW__)
// this header defines both console and GUI loops for MSW
#include "wx/msw/evtloop.h"
#elif defined(__WXOSX__)
#endif // wxUSE_GUI
// include the header defining wxConsoleEventLoop for Unix systems
-#if defined(__UNIX__)
+#if defined(__UNIX__) && !defined(__WXMSW__)
#include "wx/unix/evtloop.h"
#endif