]> git.saurik.com Git - wxWidgets.git/blobdiff - src/os2/button.cpp
fix VC6 ICE; don't call the function which doesn't compare the objects operator=...
[wxWidgets.git] / src / os2 / button.cpp
index dc33b17225f21cc0a7cb97bb756afac70368ca1d..41fa9c9cbc19ab5b7ced118f03c7480482e3ab28 100644 (file)
@@ -1,5 +1,5 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        button.cpp
+// Name:        src/os2/button.cpp
 // Purpose:     wxButton
 // Author:      David Webster
 // Modified by:
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
 
+#include "wx/button.h"
+
 #ifndef WX_PRECOMP
-    #include "wx/button.h"
+    #include "wx/app.h"
     #include "wx/brush.h"
     #include "wx/panel.h"
     #include "wx/bmpbuttn.h"
     #include "wx/settings.h"
     #include "wx/dcscreen.h"
+    #include "wx/scrolwin.h"
+    #include "wx/toplevel.h"
 #endif
 
+#include "wx/stockitem.h"
 #include "wx/os2/private.h"
 
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
+#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
+
+//
+// Should be at the very least less than winDEFAULT_BUTTON_MARGIN
+//
+#define FOCUS_MARGIN 3
+
+#ifndef BST_CHECKED
+#define BST_CHECKED 0x0001
 #endif
 
+IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
+
 // Button
 
-bool wxButton::Create(wxWindow *parent, wxWindowID id, const wxString& label,
-           const wxPoint& pos,
-           const wxSize& size, long style,
-#if wxUSE_VALIDATORS
-#  if defined(__VISAGECPP__)
-           const wxValidator* validator,
-#  else
-           const wxValidator& validator,
-#  endif
-#endif
-           const wxString& name)
+bool wxButton::Create( wxWindow*          pParent,
+                       wxWindowID         vId,
+                       const wxString&    rsLbl,
+                       const wxPoint&     rPos,
+                       const wxSize&      rSize,
+                       long               lStyle,
+                       const wxValidator& rValidator,
+                       const wxString&    rsName)
 {
-    SetName(name);
-#if wxUSE_VALIDATORS
-    SetValidator(validator);
-#endif
-    m_windowStyle = style;
+    wxString rsLabel(rsLbl);
+    if (rsLabel.empty() && wxIsStockID(vId))
+        rsLabel = wxGetStockLabel(vId);
 
-    parent->AddChild((wxButton *)this);
+    wxString                        sLabel = ::wxPMTextToLabel(rsLabel);
 
-    if (id == -1)
+    SetName(rsName);
+#if wxUSE_VALIDATORS
+    SetValidator(rValidator);
+#endif
+    m_windowStyle = lStyle;
+    pParent->AddChild((wxButton *)this);
+    if (vId == -1)
         m_windowId = NewControlId();
     else
-        m_windowId = id;
-
-    // TODO: create button
+        m_windowId = vId;
+    lStyle = WS_VISIBLE | WS_TABSTOP | BS_PUSHBUTTON;
+
+    //
+    // OS/2 PM does not have Right/Left/Top/Bottom styles.
+    // We will have to define an additional style when we implement notebooks
+    // for a notebook page button
+    //
+    if (m_windowStyle & wxCLIP_SIBLINGS )
+        lStyle |= WS_CLIPSIBLINGS;
+
+    m_hWnd = (WXHWND)::WinCreateWindow( GetHwndOf(pParent)   // Parent handle
+                                       ,WC_BUTTON            // A Button class window
+                                       ,sLabel.c_str()  // Button text
+                                       ,lStyle               // Button style
+                                       ,0, 0, 0, 0           // Location and size
+                                       ,GetHwndOf(pParent)   // Owner handle
+                                       ,HWND_TOP             // Top of Z-Order
+                                       ,vId                  // Identifier
+                                       ,NULL                 // No control data
+                                       ,NULL                 // No Presentation parameters
+                                      );
+    if (m_hWnd == 0)
+    {
+        return false;
+    }
 
-    return FALSE;
-}
+    //
+    // Subclass again for purposes of dialog editing mode
+    //
+    SubclassWin(m_hWnd);
+    wxFont*                          pButtonFont = new wxFont( 8
+                                                              ,wxSWISS
+                                                              ,wxNORMAL
+                                                              ,wxNORMAL
+                                                             );
+    SetFont(*pButtonFont);
+    SetXComp(0);
+    SetYComp(0);
+    SetSize( rPos.x
+            ,rPos.y
+            ,rSize.x
+            ,rSize.y
+           );
+    delete pButtonFont;
+    return true;
+} // end of wxButton::Create
 
 wxButton::~wxButton()
 {
-    wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
-    if ( panel )
+    wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+    if (tlw)
     {
-        if ( panel->GetDefaultItem() == this )
+        if (tlw->GetDefaultItem() == this)
         {
-            // don't leave the panel with invalid default item
-            panel->SetDefaultItem(NULL);
+            //
+            // Don't leave the panel with invalid default item
+            //
+            tlw->SetDefaultItem(NULL);
         }
     }
-}
+} // end of wxButton::~wxButton
 
 // ----------------------------------------------------------------------------
 // size management including autosizing
 // ----------------------------------------------------------------------------
 
-wxSize wxButton::DoGetBestSize()
+wxSize wxButton::DoGetBestSize() const
 {
-    wxString label = wxGetWindowText(GetHWND());
-    int wBtn;
-    GetTextExtent(label, &wBtn, NULL);
-
-    int wChar, hChar;
-    wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
-
-    // add a margin - the button is wider than just its label
-    wBtn += 3*wChar;
-
-    // the button height is proportional to the height of the font used
-    int hBtn = 0;// TODO: BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
+    wxString                        rsLabel = wxGetWindowText(GetHWND());
+    int                             nWidthButton;
+    int                             nWidthChar;
+    int                             nHeightChar;
+    wxFont                          vFont = (wxFont)GetFont();
+
+    GetTextExtent( rsLabel
+                  ,&nWidthButton
+                  ,NULL
+                 );
+
+    wxGetCharSize( GetHWND()
+                  ,&nWidthChar
+                  ,&nHeightChar
+                  ,&vFont
+                 );
+
+    //
+    // Add a margin - the button is wider than just its label
+    //
+    nWidthButton += 3 * nWidthChar;
+
+    //
+    // The button height is proportional to the height of the font used
+    //
+    int                             nHeightButton = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(nHeightChar);
+
+    //
+    // Need a little extra to make it look right
+    //
+    nHeightButton += (int)(nHeightChar/1.5);
+
+    if (!HasFlag(wxBU_EXACTFIT))
+    {
+        wxSize                      vSize = GetDefaultSize();
 
-    return wxSize(wBtn, hBtn);
-}
+        if (nWidthButton > vSize.x)
+            vSize.x = nWidthButton;
+        if (nHeightButton > vSize.y)
+            vSize.y = nHeightButton;
+        return vSize;
+    }
+    return wxSize( nWidthButton
+                  ,nHeightButton
+                 );
+} // end of wxButton::DoGetBestSize
 
 /* static */
 wxSize wxButton::GetDefaultSize()
 {
-    static wxSize s_sizeBtn;
+    static wxSize                   vSizeBtn;
 
-    if ( s_sizeBtn.x == 0 )
+    if (vSizeBtn.x == 0)
     {
-        wxScreenDC dc;
-        dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+        wxScreenDC                  vDc;
+
+        vDc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
 
-        // the size of a standard button in the dialog units is 50x14,
+        //
+        // The size of a standard button in the dialog units is 50x14,
         // translate this to pixels
         // NB1: the multipliers come from the Windows convention
         // NB2: the extra +1/+2 were needed to get the size be the same as the
@@ -112,17 +204,18 @@ wxSize wxButton::GetDefaultSize()
         //      this happens, but on my system this size is 75x23 in pixels and
         //      23*8 isn't even divisible by 14... Would be nice to understand
         //      why these constants are needed though!
-        s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
-        s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+        vSizeBtn.x = (50 * (vDc.GetCharWidth() + 1))/4;
+        vSizeBtn.y = ((14 * vDc.GetCharHeight()) + 2)/8;
     }
+    return vSizeBtn;
+} // end of wxButton::GetDefaultSize
 
-    return s_sizeBtn;
-}
-
-void wxButton::Command (wxCommandEvent & event)
+void wxButton::Command (
+  wxCommandEvent&                   rEvent
+)
 {
-    ProcessCommand (event);
-}
+    ProcessCommand (rEvent);
+} // end of wxButton::Command
 
 // ----------------------------------------------------------------------------
 // helpers
@@ -130,53 +223,215 @@ void wxButton::Command (wxCommandEvent & event)
 
 bool wxButton::SendClickEvent()
 {
-    wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
-    event.SetEventObject(this);
+    wxCommandEvent                  vEvent( wxEVT_COMMAND_BUTTON_CLICKED
+                                           ,GetId()
+                                          );
+
+    vEvent.SetEventObject(this);
+    return ProcessCommand(vEvent);
+} // end of wxButton::SendClickEvent
+
+wxWindow *wxButton::SetDefault()
+{
+    //
+    // Set this one as the default button both for wxWidgets and Windows
+    //
+    wxWindow* pWinOldDefault = wxButtonBase::SetDefault();
+
+    SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), false);
+    SetDefaultStyle( this, true );
+
+    return pWinOldDefault;
+} // end of wxButton::SetDefault
+
+void wxButton::SetTmpDefault()
+{
+    wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+    wxCHECK_RET( tlw, _T("button without top level window?") );
 
-    return ProcessCommand(event);
-}
+    wxWindow*                       pWinOldDefault = tlw->GetDefaultItem();
 
-void wxButton::SetDefault()
+    tlw->SetTmpDefaultItem(this);
+    SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), false);
+    SetDefaultStyle( this, true );
+} // end of wxButton::SetTmpDefault
+
+void wxButton::UnsetTmpDefault()
 {
-    wxWindow *parent = GetParent();
-    wxButton *btnOldDefault = NULL;
-    wxPanel *panel = wxDynamicCast(parent, wxPanel);
-    if (panel)
-        panel->SetDefaultItem(this);
+    wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+    wxCHECK_RET( tlw, _T("button without top level window?") );
+
+    tlw->SetTmpDefaultItem(NULL);
+
+    wxWindow*                       pWinOldDefault = tlw->GetDefaultItem();
 
-    // TODO: make button the default
-}
+    SetDefaultStyle( this, false );
+    SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), true );
+} // end of wxButton::UnsetTmpDefault
+
+void wxButton::SetDefaultStyle(
+  wxButton*                         pBtn
+, bool                              bOn
+)
+{
+    long                            lStyle;
+    //
+    // We may be called with NULL pointer -- simpler to do the check here than
+    // in the caller which does wxDynamicCast()
+    //
+    if (!pBtn)
+        return;
+
+    //
+    // First, let DefDlgProc() know about the new default button
+    //
+    if (bOn)
+    {
+        if (!wxTheApp->IsActive())
+            return;
+
+        //
+        // In OS/2 the dialog/panel doesn't really know it has a default
+        // button, the default button simply has that style.  We'll just
+        // simulate by setting focus to it
+        //
+        pBtn->SetFocus();
+    }
+    lStyle = ::WinQueryWindowULong(GetHwndOf(pBtn), QWL_STYLE);
+    if (!(lStyle & BS_DEFAULT) == bOn)
+    {
+        if ((lStyle & BS_USERBUTTON) != BS_USERBUTTON)
+        {
+            if (bOn)
+                lStyle |= BS_DEFAULT;
+            else
+                lStyle &= ~BS_DEFAULT;
+            ::WinSetWindowULong(GetHwndOf(pBtn), QWL_STYLE, lStyle);
+        }
+        else
+        {
+            //
+            // Redraw the button - it will notice itself that it's not the
+            // default one any longer
+            //
+            pBtn->Refresh();
+        }
+    }
+} // end of wxButton::UpdateDefaultStyle
 
 // ----------------------------------------------------------------------------
 // event/message handlers
 // ----------------------------------------------------------------------------
 
-bool wxButton::OS2Command(WXUINT param, WXWORD id)
+bool wxButton::OS2Command(WXUINT uParam, WXWORD WXUNUSED(wId))
 {
-    bool processed = FALSE;
-    // TODO
-    /*
-    switch ( param )
+    bool bProcessed = false;
+
+    switch (uParam)
     {
-        case 1:                                             // 1 for accelerator
-        case BN_CLICKED:
-            processed = SendClickEvent();
+        case BN_CLICKED:            // normal buttons send this
+        case BN_DBLCLICKED:         // owner-drawn ones also send this
+            bProcessed = SendClickEvent();
             break;
     }
-    */
-    return processed;
-}
-
-WXHBRUSH wxButton::OnCtlColor(WXHDC pDC,
-                              WXHWND pWnd,
-                              WXUINT nCtlColor,
-                              WXUINT message,
-                              WXWPARAM wParam,
-                              WXLPARAM lParam)
+
+    return bProcessed;
+} // end of wxButton::OS2Command
+
+WXHBRUSH wxButton::OnCtlColor( WXHDC    WXUNUSED(pDC),
+                               WXHWND   WXUNUSED(pWnd),
+                               WXUINT   WXUNUSED(nCtlColor),
+                               WXUINT   WXUNUSED(uMessage),
+                               WXWPARAM WXUNUSED(wParam),
+                               WXLPARAM WXUNUSED(lParam) )
+{
+    wxBrush* pBackgroundBrush = wxTheBrushList->FindOrCreateBrush( GetBackgroundColour()
+                                                                  ,wxSOLID
+                                                                  );
+
+    return (WXHBRUSH)pBackgroundBrush->GetResourceHandle();
+} // end of wxButton::OnCtlColor
+
+void wxButton::MakeOwnerDrawn()
 {
-  wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID);
+    long                            lStyle = 0L;
 
-  return (WXHBRUSH) backgroundBrush->GetResourceHandle();
-}
+    lStyle = ::WinQueryWindowULong(GetHwnd(), QWL_STYLE);
+    if ((lStyle & BS_USERBUTTON) != BS_USERBUTTON)
+    {
+        //
+        // Make it so
+        //
+        lStyle |= BS_USERBUTTON;
+        ::WinSetWindowULong(GetHwnd(), QWL_STYLE, lStyle);
+    }
+} // end of wxButton::MakeOwnerDrawn
 
+WXDWORD wxButton::OS2GetStyle(
+  long                              lStyle
+, WXDWORD*                          pdwExstyle
+) const
+{
+    //
+    // Buttons never have an external border, they draw their own one
+    //
+    WXDWORD                         dwStyle = wxControl::OS2GetStyle( (lStyle & ~wxBORDER_MASK) | wxBORDER_NONE
+                                                                     ,pdwExstyle
+                                                                    );
+
+    //
+    // We must use WS_CLIPSIBLINGS with the buttons or they would draw over
+    // each other in any resizeable dialog which has more than one button in
+    // the bottom
+    //
+    dwStyle |= WS_CLIPSIBLINGS;
+    return dwStyle;
+} // end of wxButton::OS2GetStyle
+
+MRESULT wxButton::WindowProc( WXUINT   uMsg,
+                              WXWPARAM wParam,
+                              WXLPARAM lParam )
+{
+    //
+    // When we receive focus, we want to temporary become the default button in
+    // our parent panel so that pressing "Enter" would activate us -- and when
+    // losing it we should restore the previous default button as well
+    //
+    if (uMsg == WM_SETFOCUS)
+    {
+        if (SHORT1FROMMP(lParam) == TRUE)
+            SetTmpDefault();
+        else
+            UnsetTmpDefault();
+
+        //
+        // Let the default processign take place too
+        //
+    }
+
+    else if (uMsg == WM_BUTTON1DBLCLK)
+    {
+        //
+        // Emulate a click event to force an owner-drawn button to change its
+        // appearance - without this, it won't do it
+        //
+        (void)wxControl::OS2WindowProc( WM_BUTTON1DOWN
+                                       ,wParam
+                                       ,lParam
+                                      );
+
+        //
+        // And conitnue with processing the message normally as well
+        //
+    }
 
+    //
+    // Let the base class do all real processing
+    //
+    return (wxControl::OS2WindowProc( uMsg
+                                     ,wParam
+                                     ,lParam
+                                    ));
+} // end of wxWindowProc