+// ----------------------------------------------------------------------------
+// wrappers around standard POSIX functions
+// ----------------------------------------------------------------------------
+
+#ifdef wxNEED_WX_UNISTD_H
+
+WXDLLEXPORT int wxStat( const wxChar *file_name, wxStructStat *buf )
+{
+ return stat( wxConvFile.cWX2MB( file_name ), buf );
+}
+
+WXDLLEXPORT int wxLstat( const wxChar *file_name, wxStructStat *buf )
+{
+ return lstat( wxConvFile.cWX2MB( file_name ), buf );
+}
+
+WXDLLEXPORT int wxAccess( const wxChar *pathname, int mode )
+{
+ return access( wxConvFile.cWX2MB( pathname ), mode );
+}
+
+WXDLLEXPORT int wxOpen( const wxChar *pathname, int flags, mode_t mode )
+{
+ return open( wxConvFile.cWX2MB( pathname ), flags, mode );
+}
+
+#endif // wxNEED_WX_UNISTD_H
+
+// ----------------------------------------------------------------------------
+// wxPathList
+// ----------------------------------------------------------------------------
+
+bool wxPathList::Add(const wxString& path)
+{
+ // add a path separator to force wxFileName to interpret it always as a directory
+ // (i.e. if we are called with '/home/user' we want to consider it a folder and
+ // not, as wxFileName would consider, a filename).
+ wxFileName fn(path + wxFileName::GetPathSeparator());
+
+ // add only normalized relative/absolute paths
+ // NB: we won't do wxPATH_NORM_DOTS in order to avoid problems when trying to
+ // normalize paths which starts with ".." (which can be normalized only if
+ // we use also wxPATH_NORM_ABSOLUTE - which we don't want to use).
+ if (!fn.Normalize(wxPATH_NORM_TILDE|wxPATH_NORM_LONG|wxPATH_NORM_ENV_VARS))
+ return false;
+
+ wxString toadd = fn.GetPath();
+ if (Index(toadd) == wxNOT_FOUND)
+ wxArrayString::Add(toadd); // do not add duplicates
+
+ return true;
+}
+
+void wxPathList::Add(const wxArrayString &arr)