#ifndef _LIFE_GAME_H_
#define _LIFE_GAME_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "game.h"
-#endif
-
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
// --------------------------------------------------------------------------
// LifePattern
// --------------------------------------------------------------------------
m_name = name;
m_description = description;
m_rules = wxEmptyString;
- m_shape.Add( wxString::Format(_T("%i %i"), -width/2, -height/2) );
+ // TODO: add the positions later, since the formatting command
+ // causes a crash due to conversion objects not being available
+ // during initialisation.
+#ifndef __WXMAC__
+ m_shape.Add( wxString::Format(wxT("%i %i"), -width/2, -height/2) );
+#endif
for(int j = 0; j < height; j++)
{
wxString tmp;