//
// where file is the basename of szFile, ext is it's extension
// or .conf (Unix) or .ini (Win) if it has none
- static wxString GetGlobalFileName(const char *szFile);
- static wxString GetLocalFileName(const char *szFile);
+ static wxString GetGlobalFileName(const wxChar *szFile);
+ static wxString GetLocalFileName(const wxChar *szFile);
// ctor & dtor
-
-#if 0
- // the names of local and global (if not disabled) config files are
- // constructed using Get{Local|Global}FileName functions described above
- // (szAppName is just the (short) name of your application)
- wxFileConfig(const char *szAppName, bool bLocalOnly = FALSE);
- // this ctor allows you to specify custom names for both files (if strGlobal
- // isn't a full path, it's considered to be relative to the standard
- // directory, i.e. /etc under Unix and %windir% under Windows, if strLocal
- // is not an absolute path, it's considered to be relative to the user's
- // directory). If either of strings is empty, the corresponding file is not
- // used.
- wxFileConfig(const wxString& strLocal, const wxString& strGlobal);
-#endif
-
- // New constructor: one size fits all. Specify wxCONFIG_USE_LOCAL_FILE
- // or wxCONFIG_USE_GLOBAL_FILE to say which files should be used.
- wxFileConfig(const wxString& appName, const wxString& vendorName = "",
- const wxString& localFilename = "", const wxString& globalFilename = "",
+ // New constructor: one size fits all. Specify wxCONFIG_USE_LOCAL_FILE or
+ // wxCONFIG_USE_GLOBAL_FILE to say which files should be used.
+ wxFileConfig(const wxString& appName,
+ const wxString& vendorName = _T(""),
+ const wxString& localFilename = _T(""),
+ const wxString& globalFilename = _T(""),
long style = wxCONFIG_USE_LOCAL_FILE);
// dtor will save unsaved data
{ return wxConfigBase::Read(key, val); }
bool Read(const wxString& key, double* val, double defVal) const
{ return wxConfigBase::Read(key, val, defVal); }
+ bool Read(const wxString& key, bool* val) const
+ { return wxConfigBase::Read(key, val); }
+ bool Read(const wxString& key, bool* val, bool defVal) const
+ { return wxConfigBase::Read(key, val, defVal); }
virtual bool Write(const wxString& key, const wxString& szValue);
virtual bool Write(const wxString& key, long lValue);
+ bool Write(const wxString& key, double value)
+ { return wxConfigBase::Write(key, value); }
+ bool Write(const wxString& key, bool value)
+ { return wxConfigBase::Write(key, value); }
virtual bool Flush(bool bCurrentOnly = FALSE);
bool IsEmpty() const { return Entries().IsEmpty() && Groups().IsEmpty(); }
// find entry/subgroup (NULL if not found)
- ConfigGroup *FindSubgroup(const char *szName) const;
- ConfigEntry *FindEntry (const char *szName) const;
+ ConfigGroup *FindSubgroup(const wxChar *szName) const;
+ ConfigEntry *FindEntry (const wxChar *szName) const;
// delete entry/subgroup, return FALSE if doesn't exist
- bool DeleteSubgroupByName(const char *szName);
- bool DeleteEntry(const char *szName);
+ bool DeleteSubgroupByName(const wxChar *szName);
+ bool DeleteEntry(const wxChar *szName);
// create new entry/subgroup returning pointer to newly created element
ConfigGroup *AddSubgroup(const wxString& strName);