virtual bool Render( wxRect cell, wxDC *dc, int state ) = 0;
virtual wxSize GetSize() const = 0;
- virtual void SetAlignment( int align )
- { m_align=align; }
- virtual int GetAlignment() const
- { return m_align; }
+ virtual void SetAlignment( int align );
+ virtual int GetAlignment() const;
virtual void SetMode( wxDataViewCellMode mode )
{ m_mode=mode; }
void SetAttr( const wxDataViewItemAttr &attr ) { m_attr = attr; }
bool GetWantsAttr() { return m_wantsAttr; }
+ // implementation
+ int CalculateAlignment() const;
+
private:
wxDC *m_dc;
int m_align;
public:
wxDataViewCtrl() : wxScrollHelperNative(this)
{
- //No sorting column at start, I think
- m_sortingColumn = NULL;
Init();
}
const wxValidator& validator = wxDefaultValidator )
: wxScrollHelperNative(this)
{
- m_sortingColumn = NULL;
Create(parent, id, pos, size, style, validator );
}
const wxValidator& validator = wxDefaultValidator );
virtual bool AssociateModel( wxDataViewModel *model );
+
virtual bool AppendColumn( wxDataViewColumn *col );
virtual bool PrependColumn( wxDataViewColumn *col );
+ virtual bool InsertColumn( unsigned int pos, wxDataViewColumn *col );
virtual void DoSetExpanderColumn();
virtual void DoSetIndent();
private:
void OnSize( wxSizeEvent &event );
+ virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size);
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through