#ifndef _LIFE_GAME_H_
#define _LIFE_GAME_H_
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
// --------------------------------------------------------------------------
// LifePattern
// --------------------------------------------------------------------------
// causes a crash due to conversion objects not being available
// during initialisation.
#ifndef __WXMAC__
- m_shape.Add( wxString::Format(_T("%i %i"), -width/2, -height/2) );
+ m_shape.Add( wxString::Format(wxT("%i %i"), -width/2, -height/2) );
#endif
for(int j = 0; j < height; j++)
{