#include "wx/app.h"
#include "wx/menu.h"
#include "wx/dcclient.h"
+#include "wx/wfstream.h"
+#if wxUSE_ZLIB
+#include "wx/zstream.h"
+#endif
#include "wx/glcanvas.h"
extern "C"
{
-#include "lw.h"
#include "trackball.h"
}
-/* information needed to display lightwave mesh */
-typedef struct
-{
-// gint do_init; /* true if initgl not yet called */
- bool do_init;
- lwObject *lwobject; /* lightwave object mesh */
- float beginx,beginy; /* position of mouse */
- float quat[4]; /* orientation of object */
- float zoom; /* field of view in degrees */
-} mesh_info;
+#include "dxfrenderer.h"
+// OpenGL view data
+struct GLData
+{
+ bool initialized; // have OpenGL been initialized?
+ float beginx, beginy; // position of mouse
+ float quat[4]; // orientation of object
+ float zoom; // field of view in degrees
+};
-/* Define a new application type */
+// Define a new application type
class MyApp: public wxApp
{
public:
bool OnInit();
};
-/* Define a new frame type */
+// Define a new frame type
class TestGLCanvas;
class MyFrame: public wxFrame
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
- void OnExit(wxCommandEvent& event);
+ void OnMenuFileOpen(wxCommandEvent& event);
+ void OnMenuFileExit(wxCommandEvent& event);
+ void OnMenuHelpAbout(wxCommandEvent& event);
#if wxUSE_GLCANVAS
void SetCanvas( TestGLCanvas *canvas ) { m_canvas = canvas; }
~TestGLCanvas();
+ void LoadDXF(const wxString& filename);
+
+protected:
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
- void LoadLWO( const wxString &filename);
- void OnMouse( wxMouseEvent& event );
+ void OnMouse(wxMouseEvent& event);
+
+private:
void InitGL();
+ void ResetProjectionMode();
- mesh_info info;
- bool block;
+ GLData m_gldata;
+ DXFRenderer m_renderer;
-private:
DECLARE_EVENT_TABLE()
};