class FortyFrame: public wxFrame
{
public:
- FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h,bool largecards);
+ FortyFrame(wxFrame* frame, const wxString& title, const wxPoint& pos, const wxSize& size, bool largecards);
virtual ~FortyFrame();
void OnCloseWindow(wxCloseEvent& event);
void NewGame(wxCommandEvent& event);
void Exit(wxCommandEvent& event);
void About(wxCommandEvent& event);
+ void Help(wxCommandEvent& event);
void Undo(wxCommandEvent& event);
void Redo(wxCommandEvent& event);
void Scores(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
private:
- enum MenuCommands { NEW_GAME = 10, SCORES, EXIT,
+ enum MenuCommands { NEW_GAME = 10, SCORES,
UNDO, REDO,
- RIGHT_BUTTON_UNDO, HELPING_HAND, LARGE_CARDS,
- ABOUT };
+ RIGHT_BUTTON_UNDO, HELPING_HAND, LARGE_CARDS
+ };
wxMenuBar* m_menuBar;
FortyCanvas* m_canvas;