///////////////////////////////////////////////////////////////////////////////
-// Name: include/wx/osx/evtloop.h
-// Purpose: simply forwards to wx/mac/carbon/evtloop.h for consistency with
-// the other Mac headers
+// Name: wx/osx/evtloop.h
+// Purpose: simply forwards to wx/osx/carbon/evtloop.h or
+// wx/osx/cocoa/evtloop.h for consistency with the other Mac
+// headers
// Author: Vadim Zeitlin
// Modified by:
// Created: 2006-01-12
#ifndef _WX_OSX_EVTLOOP_H_
#define _WX_OSX_EVTLOOP_H_
-typedef struct __CFRunLoop * CFRunLoopRef;
+DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
+DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
-class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopManual
+class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
{
public:
+ wxCFEventLoop();
+ virtual ~wxCFEventLoop();
+
+ // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
+ // terminating when Exit() is called
+ virtual int Run();
+
+ // sets the "should exit" flag and wakes up the loop so that it terminates
+ // soon
+ virtual void Exit(int rc = 0);
+
+ // return true if any events are available
+ virtual bool Pending() const;
+
+ // dispatch a single event, return false if we should exit from the loop
+ virtual bool Dispatch();
+
+ // same as Dispatch() but doesn't wait for longer than the specified (in
+ // ms) timeout, return true if an event was processed, false if we should
+ // exit the loop or -1 if timeout expired
+ virtual int DispatchTimeout(unsigned long timeout);
+
+ // implement this to wake up the loop: usually done by posting a dummy event
+ // to it (can be called from non main thread)
+ virtual void WakeUp();
+
+ virtual bool YieldFor(long eventsToProcess);
+
#if wxUSE_EVENTLOOP_SOURCE
virtual wxEventLoopSource *
AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
#endif // wxUSE_EVENTLOOP_SOURCE
+ void ObserverCallBack(CFRunLoopObserverRef observer, int activity);
+
protected:
// get the currently executing CFRunLoop
- virtual CFRunLoopRef CFGetCurrentRunLoop() const = 0;
+ virtual CFRunLoopRef CFGetCurrentRunLoop() const;
+
+ virtual int DoDispatchTimeout(unsigned long timeout);
+
+ virtual void DoRun();
+
+ virtual void DoStop();
+
+ // should we exit the loop?
+ bool m_shouldExit;
+
+ // the loop exit code
+ int m_exitcode;
+
+ // cfrunloop
+ CFRunLoopRef m_runLoop;
+
+ // runloop observer
+ CFRunLoopObserverRef m_runLoopObserver;
+
+private:
+ // process all already pending events and dispatch a new one (blocking
+ // until it appears in the event queue if necessary)
+ //
+ // returns the return value of DoDispatchTimeout()
+ int DoProcessEvents();
};
#if wxUSE_GUI
- #ifdef __WXOSX_COCOA__
- #include "wx/osx/cocoa/evtloop.h"
- #else
- #include "wx/osx/carbon/evtloop.h"
- #endif
+
+#ifdef __WXOSX_COCOA__
+ #include "wx/osx/cocoa/evtloop.h"
+#else
+ #include "wx/osx/carbon/evtloop.h"
+#endif
+
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxNonOwnedWindow;
+
+class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
+{
+public:
+ wxModalEventLoop(wxWindow *modalWindow);
+ wxModalEventLoop(WXWindow modalNativeWindow);
+
+protected:
+ virtual void DoRun();
+
+ virtual void DoStop();
+
+ // (in case) the modal window for this event loop
+ wxNonOwnedWindow* m_modalWindow;
+ WXWindow m_modalNativeWindow;
+};
+
#endif // wxUSE_GUI
#endif // _WX_OSX_EVTLOOP_H_