]> git.saurik.com Git - wxWidgets.git/blobdiff - src/mac/carbon/renderer.cpp
Fixed DDE memory leaks.
[wxWidgets.git] / src / mac / carbon / renderer.cpp
index ef763b25ea863671acfd35107b02da75466d4f9a..07ae99090a35486e6522d26ba1cc77a80abff22b 100644 (file)
@@ -26,6 +26,9 @@
 
 #ifndef WX_PRECOMP
     #include "wx/string.h"
+    #include "wx/dc.h"
+    #include "wx/bitmap.h"
+    #include "wx/settings.h"
 #endif //WX_PRECOMP
 
 #include "wx/renderer.h"
@@ -53,7 +56,9 @@ public:
     virtual void DrawSplitterSash(wxWindow *win,
                                   wxDC& dc,
                                   const wxSize& size,
-                                  wxCoord position);
+                                  wxCoord position,
+                                  wxOrientation orient,
+                                  int flags = 0);
 
 private:
     // the tree buttons
@@ -114,7 +119,7 @@ static const char *aqua_arrow_down_xpm[] = {
 // ============================================================================
 
 /* static */
-wxRendererNative& wxRendererNative::Get()
+wxRendererNative& wxRendererNative::GetDefault()
 {
     static wxRendererMac s_rendererMac;
 
@@ -192,19 +197,22 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win,
 }
 
 void
-wxRendererMac::DrawSash(wxWindow *win,
-                        wxDC& dc,
-                        const wxSize& size,
-                        wxCoord position)
+wxRendererMac::DrawSplitterSash(wxWindow *win,
+                                wxDC& dc,
+                                const wxSize& size,
+                                wxCoord position,
+                                wxOrientation orient,
+                                int WXUNUSED(flags))
 {
     // VZ: we have to somehow determine if we're drawing a normal sash or
     //     a brushed metal one as they look quite differently... this is
     //     completely bogus anyhow, of course (TODO)
 
-    const wxCoord h = size.y;
-
     dc.SetPen(*wxLIGHT_GREY_PEN);
     dc.SetBrush(*wxWHITE_BRUSH);
-    dc.DrawRectangle(position, 0, 7, h);
+    if ( orient == wxVERTICAL )
+        dc.DrawRectangle(position, 0, 7, size.y);
+    else
+        dc.DrawRectangle(0, position, size.x, 7);
 }